RimWorld
10x Carrying Capacity (Continued)
125 comentarios
Aether 16 SEP a las 9:16 
Note : For me Strong Pawn only affects Caravan Carry Capacity, while this one still work for in-map hauling capacity.
Mlie  [autor] 18 JUL a las 21:29 
@Frank The description shows that
нїppо 12 JUL a las 6:53 
(I'm the author of the original mod)

Here's a rewrite that works in 1.6
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3523631891

Unfortunately this one using a simple xml patch doesn't work anymore since they changed how carrying capacity is calculated
Mlie  [autor] 11 JUL a las 21:19 
@Elbit Please see the Reporting Issues section described above
Elbit 11 JUL a las 14:45 
1.6 The pawn's carrying capacity hasn't increased at all
✯ Mangou 18 FEB a las 15:19 
gracias por despejar la duda amigasooo
Mlie  [autor] 17 FEB a las 22:16 
@✯ Mangou No, they do the same thing
✯ Mangou 17 FEB a las 21:50 
es pregunta lo de abajoo
F5theNorin 30 DIC 2024 a las 21:37 
got it :) Anyway, thank you for your hard work
Mlie  [autor] 30 DIC 2024 a las 6:12 
@F5theNorin Perhaps they have a hardcoded value. I dont use HAR so dont really know how they define their races
F5theNorin 30 DIC 2024 a las 4:09 
The mass carrying ability has changed as expected, but this mod seems to have no effect on the alien‘s carrying ability (such as the Ratkin race)?
Mlie  [autor] 6 SEP 2024 a las 13:09 
@Fluzz No idea, never used CE. Try asking on their Discord
Fluzz 6 SEP 2024 a las 13:04 
Is this CE compatible
Aether 16 MAY 2024 a las 5:39 
Thanks! Changing the load order didn't fix it, but I'll try asking the mod's author if he can change it.
Mlie  [autor] 16 MAY 2024 a las 5:34 
@Aether Since they have a custom capacity of 110 I assume they override the general capacity defined by this mod. Try changing the load order or ask the author to perhaps do their custom capacity in less destructive way
Aether 16 MAY 2024 a las 5:32 
Alright, I did a save with only the DLCs, 10x, and the Anty Mod and its dependency.
The problem's still there.
Here [pastebin.com] is the log.
Aether 16 MAY 2024 a las 5:15 
Here is the mod in question.
Also, regular humans work fine .
And there's no red or yellow error related to this mod.
The reason I noticed the problem is because, in the stat page, it says that Anties have a Base Carry Capacity of 110, instead of everyone else's 750.

Personally, I think the problem is that the Anty mod create it's own type of human that is unaffected by this mod.
Mlie  [autor] 15 MAY 2024 a las 22:55 
@Aether You havent provided a link to the mod you are using. You havent provided a log that would help in finding the cause. You havent mentioned what other mod you are using to make this mod work as mentioned in the description.
Aether 15 MAY 2024 a las 18:20 
@Mlie :
1. The "error" is merely that it doesn't change the carrying capacity for Anties from the Anty the war race mod.
2. There is no error being generated, so no error log.
3. Putting this mod before or after the Anty Mod doesn't fix the issue.
Mlie  [autor] 6 MAY 2024 a las 22:02 
@Aether Please see the Reporting Issues section described above
Aether 6 MAY 2024 a las 19:08 
It doesn't seem to work on Anties from the Anty Mod.
Mlie  [autor] 20 ABR 2024 a las 5:12 
@oorin Yes, that is in essence what the mod does. It lets pawns carry things that they would normally have to split up to move. They cannot carry 10x on their person, just hauling and in caravans
oorin 20 ABR 2024 a las 3:54 
@Mlie The "Carrying capacity" is 750 but "Mass carry capacity" is 35kg
oorin 20 ABR 2024 a las 3:51 
@Mile I use OgreStack, PickUp and Haul with it, Bulk Carrier still not updated so i dont have it in my game yet.
Mlie  [autor] 20 ABR 2024 a las 3:42 
@oorin What other mods have you added to make it work?
oorin 20 ABR 2024 a las 3:31 
Anyone knows why my pawns mass carry capacity still 35kg despite the mod?
Mlie  [autor] 15 ABR 2024 a las 23:57 
@Espiovvv Please post the link to the mod on the Discrod server.
Espiovvv 15 ABR 2024 a las 23:55 
Can you please continue the mod No More Filth?
Deinsensai 26 FEB 2024 a las 13:20 
@Incursion, Im using Ogre Stack with Enhanced Carry Capacity, and i usually start a new Game when changing my modlist
Mlie  [autor] 25 FEB 2024 a las 21:53 
@Belisario I dont know, I dont use either mod
Belisario 25 FEB 2024 a las 17:30 
Do you know if this has problems with the Vanilla Vehicle Framework? Because I read in a similar mod that adding the mod made it impossible to open the trunks of the vehicles.
Incursion 4 FEB 2024 a las 0:58 
@ Deinsensai [AT] What stack mod are you using now? And when you switched from SXXL to your new carry mod did the stacks you already had when you had SXXL come apart all over the place? (Assuming you changed the mods mid-save.)
Deinsensai 21 ENE 2024 a las 4:25 
Yeah tried it with XXL Stack and its depencys too, using another carry mod now that is working with around 100 mods
Mlie  [autor] 21 ENE 2024 a las 3:32 
@Deinsensai [AT] Also the description clearly states:
This won't seem to have any effect on its own. You'll want a combination of other mods.
Mlie  [autor] 21 ENE 2024 a las 3:30 
@Deinsensai [AT] Please see the Reporting Issues section described above
Deinsensai 21 ENE 2024 a las 2:58 
Not working, i removed all mods restarted and activate only this one, no sucess, still 35 weight
Mlie  [autor] 11 NOV 2023 a las 22:48 
@Enclave Director Incursion X It works in my tests so you may have a mod-conflict
Incursion 11 NOV 2023 a las 15:57 
I can't seem to get this to work? I have PUAH and Stack XXL. Ive tried adjusting the load order to be above, below, and in the middle of these mods but it doesn't seem to work. Auto sorting with Rimpy also help.
Blase 4 AGO 2023 a las 12:16 
Thanks man, I'll try it out
Mlie  [autor] 4 AGO 2023 a las 8:23 
@Blase That is the one I tested with, so you may have a mod-conflict
Blase 4 AGO 2023 a las 6:18 
XXL stack size is my only stack size changer? Is there a more preferred mod?
Mlie  [autor] 3 AGO 2023 a las 23:31 
@Blase Since the description mentions that you need other mods to make it work, what other mod are you using?
Blase 3 AGO 2023 a las 20:42 
This worked for me for a long time but now seems to stop working, I have a couple of mods but they shouldn't affect it.
doc.R.edition-05 14 JUN 2023 a las 7:52 
New news, colonists weighing 35kg, please re-subscribe to this mod, at least I solved it.
doc.R.edition-05 14 JUN 2023 a las 7:34 
My colonizer also has a weight limit of only 35kg, but he can carry more than 300 logs for handling?
Mlie  [autor] 10 MAY 2023 a las 11:12 
@DeadBeard Tested now with this an stack xxl and the carrying capacity is indeed 10x in the pawn info-tab. So you may have some other issue there,
DeadBeard 10 MAY 2023 a las 9:20 
i have stack xxl and pick up and haul, but it doesn't increase my pawns carrying capacity anymore, it used to, but now that I have come back to the game after 1.4 it doesn't.
Mlie  [autor] 19 MAR 2023 a las 8:00 
@ (≡◉‿‿◉≡) From the description: ”This won't seem to have any effect on its own.”
So youll have to choose another mod for increasing the hard-cap set by the game
(≡◉‿‿◉≡) 19 MAR 2023 a las 5:29 
Does this actually work? because my pawn carrying capacity is still at 35