Starbound

Starbound

Craftable Seeds NEW
111 条留言
RevvEmUp  [作者] 10 月 4 日 上午 5:20 
@Silver Sokolova Thank you for checking it. I look forward to your contribution.
Silver Sokolova 10 月 2 日 下午 7:55 
@RevvEmUp Yep! I checked the latest Steam version- the Mar 13 2024 one. I tested my proposed changes on it, too

It might be a while before I get back to you with the latter suggestion though- life and all that
RevvEmUp  [作者] 10 月 2 日 上午 12:20 
There have been some changes to the buildscript that I made myself, so should probably download and unpack to take a look.
RevvEmUp  [作者] 10 月 2 日 上午 12:18 
@Silver Sokolova Thanks for chiming in. I'm not actually that active, but I do my best to answer and resolve any bugs in my mods. I think it would be a good idea for your latter suggestion, as I fully encourage users being able to add their own saplings with this mod.
Silver Sokolova 10 月 2 日 上午 12:10 
Copy the raw paste data (at the bottom of the page- there's a button for it) and paste it onto line 5 (optionally then add a new empty line to the end of line 4, and a new empty line to the end of what is now line 10, to make it look pretty)
To test, type `/spawnitem sapling` and if it gives you a Pineytree sapling, it works!
The code reimplements the vanilla "Does this sapling actually have any stem associated with it? If not, make it a pine stem, and also, while making it a pine stem, set the foliage to pine foliage if it does not already have a foliage"
Silver Sokolova 10 月 2 日 上午 12:07 
@RevvEmUp Great to see you're still active! If you add the following code to `/items/buildscripts/buildsapling.lua`, after `config.inventoryIcon = jarray()`, it should fix the issue and every other 'Could not instantiate sapling, error on line 7' issue. The code is here [pastebin.com] because Steam comments don't accept codeblocks or preserve whitespace indentation

I could also make a change to this mod which would make it not need to replace the sapling buildscript and still be able to have the custom code from its buildscript, and allow addons to add their own saplings to the list of "if any saplings have this foliage/stem type, give it this custom name" list. Let me know if you're interested!!
Azure Fang 10 月 1 日 上午 11:58 
@RevvEmUp
I'm sure something could be done with the lua, but I wouldn't begin to know how to fix it. You could release an alternate version that omits the buildsapling.lua for those that want it. You could also try asking Silver; I'd happily help if I could, but as I've said on many of my mods, I know next to nothing about Lua.

On a related note, the Green Apple and Orange Sapling addon also contains the lua, so it also triggers the bug. Not sure about the rest of the addons.
RevvEmUp  [作者] 10 月 1 日 上午 6:56 
@Azure Fang Is there anything that could be corrected on this mod's end? I don't use Automatically Scan Objects, but I do have Learn Blueprint on Scan, and I never had any problems with it.
Azure Fang 9 月 30 日 下午 8:04 
Correcting my previous comment. It's not this mod, per se, causing the log spam. It's an interaction between this, Automatically Scan Objects, and Learn Blueprint on Scan all at once that's triggering the buildsapling.lua issue.
RevvEmUp  [作者] 9 月 19 日 下午 8:10 
@yumechi I don't know much about the buildscript. It was written by user Marleene.
yumechi 9 月 19 日 下午 2:15 
getting this error in the client log every gametick:
[Error] Could not instantiate item '[sapling, 1, {}]'. (LuaException) Error code 2, [string "/items/buildscripts/buildsapling.lua"]:7: (LuaConversionException) Error converting LuaValue to type 'class Star::String'

https://privatebin.net/?aa097ddb7b35c0e2#CNKoFpTJzbQu7jzMejZtVfe7MVpe9fgCZgNkGpt92iWd
RevvEmUp  [作者] 5 月 8 日 上午 5:21 
@Gorigo May I also have the log for a play without my mod? I wanna compare.
RevvEmUp  [作者] 5 月 8 日 上午 5:11 
@Gorigo I don't think my computer can survive this many mods. The best I can do still is take a look at the log and see what it might be interfering with.
Gorigo 5 月 8 日 上午 4:54 
lemme try https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3476381135 (this one is unstable) (it has russian mod translators) (boots approx 3-5 minutes but not much lags) theres another with 2x lower mods, more stable
RevvEmUp  [作者] 5 月 8 日 上午 4:38 
@Gorigo Is it a Workshop collection link? Not sure if you can posts links to outside downloads feasibly.
Gorigo 5 月 8 日 上午 4:35 
i can send you my modpack, its kinda big lol
RevvEmUp  [作者] 5 月 8 日 上午 4:25 
@Gorigo I'll try my best with what little skill I have. All I see is that it doesn't affect anything so far.
Gorigo 5 月 8 日 上午 3:23 
mhm well yeah, but thats kinda problematic since unistalling this mod helped me, if you could figure out what happens that would be good
RevvEmUp  [作者] 5 月 7 日 下午 7:38 
@Gorigo I managed to get the link before the site removed it. It doesn't seem like this mod is causing any problems. Most of the errors I see are duplicate assets for projectiles and patches that don't work, but the last one that says "Failed to parse biome: 'garden'" must be from a mod that changes biomes. It's just a guess, I'm not all that savvy with heavy modding, so if it is indeed my mod that's directly causing it, then I don't know how.
Gorigo 5 月 7 日 上午 8:12 
{链接已删除} HERE IT IS (caps)
RevvEmUp  [作者] 5 月 7 日 上午 8:09 
Just post the full log on Pastebin, then send a link here.
Gorigo 5 月 7 日 上午 1:41 
do you prefer in discord where we can talk more about problem, or in steam?
Gorigo 5 月 7 日 上午 1:41 
i can send you full log
Gorigo 5 月 7 日 上午 1:41 
well after subscribing to this mod i always catched broken worlds on my modpack, and after deleting it everything works at intend
RevvEmUp  [作者] 5 月 6 日 下午 3:36 
@Gorigo I've never seen this problem before. I assume everything was well before you subscribed to this mod? I don't see anything in the log that would suggest my mod does this, nor does it directly touch any biomes.
Gorigo 5 月 6 日 上午 11:35 
Caused by: (JsonException) No such key in Json::get("shape")
[0] 7ff65407b2a3
[1] 7ff654079fce
[2] 7ff65401c597
[3] 7ff654329f29
[4] 7ff654100ee9
[5] 7ff6540fcdea
[6] 7ff6540f6881
[7] 7ff6540f5432
[8] 7ff65455da4f
[9] 7ff65455b086
[10] 7ff654558147
[11] 7ff65455e280
[12] 7ff6545c5f14
[13] 7ff6544cbfa8
[14] 7ff6544d9030
[15] 7ff6544e11bf
[16] 7ff6544ccadf
[17] 7ff6544d39a6
[18] 7ff6544cf689
[19] 7ff6544e4f26
[20] 7ff6543ea197
[21] 7ff6544e14cf
[22] 7ff654072092
[23] 7ff65407772e
[24] 7ffac3cd7374 BaseThreadInitThunk
[25] 7ffac3e1cc91 RtlUserThreadStart
[20:20:10.320] [Info] UniverseServer: Arriving ship for player 1 at -818999529:-118262225:-68395456:6:2
[20:20:28.062] [Info] UniverseServer: Clearing broken world CelestialWorld:-818999529:-118262225:-68395456:6:2
[20:23:15.882] [Info] UniverseServer: Client 'Кио' <1> (26.124.215.230) disconnected for reason:
[20:23:15.884] [Info] UniverseServer: Stopping idle world ClientShipWorld:81ccf0f232052b2defc68b4ae7c0791d
Gorigo 5 月 6 日 上午 11:35 
this mod is kinda broken, very incompatible
[20:20:10.319] [Error] UniverseServer: error during world create: (BiomeException) Failed to parse biome: 'garden'
[0] 7ff65407b2a3
[1] 7ff654079fce
[2] 7ff65407a0b8
[3] 7ff6540f3290
[4] 7ff6547b5691
[5] 7ffab24ef730 _CxxFrameHandler3
[6] 7ffab24e33d8 is_exception_typeof
[7] 7ffac3e71c26 RtlCaptureContext2
[8] 7ff6540f5432
[9] 7ff65455da4f
[10] 7ff65455b086
[11] 7ff654558147
[12] 7ff65455e280
[13] 7ff6545c5f14
[14] 7ff6544cbfa8
[15] 7ff6544d9030
[16] 7ff6544e11bf
[17] 7ff6544ccadf
[18] 7ff6544d39a6
[19] 7ff6544cf689
[20] 7ff6544e4f26
[21] 7ff6543ea197
[22] 7ff6544e14cf
[23] 7ff654072092
[24] 7ff65407772e
[25] 7ffac3cd7374 BaseThreadInitThunk
[26] 7ffac3e1cc91 RtlUserThreadStart
RevvEmUp  [作者] 3 月 13 日 上午 2:30 
@Simiosky That's it? Man, this code stuff is confusing. Also, you can download the content pak directly from the changelog here without subscribing. I think it's new.
Cheesus Christ 3 月 12 日 下午 3:28 
Ok sir i manage to fix it. I just took the content.pak file (inside 1938886559 folder) on the
steamapps workshop folder and paste inside the mod folder on steamapp/common/Starbound. This should fix it for anyone having this problem.
@RevvEmUp
RevvEmUp  [作者] 3 月 11 日 下午 5:23 
@Simiosky I've heard about this bug before, and I really don't know what causes it.
Cheesus Christ 3 月 11 日 下午 4:28 
Every time i place the seed maker on my own server my client crash.
You were disconnected from the server for the following reason:
Incoming client packet has caused exception.
Does anyone know what is happening? All the other mods works great.
RevvEmUp  [作者] 2 月 24 日 下午 4:19 
@Erelae Thank you. I wish I could do more about this problem. Trees and saplings have always been my weak point on this mod.
Erelae 2 月 24 日 上午 6:38 
It is no problem; I can reacquire the saplings I'd wanted. Just reporting the issues so people are aware. Thank you for your hard work!
RevvEmUp  [作者] 2 月 23 日 下午 6:03 
@Erelae Sorry to hear that, but I really don't know how to resolve the color issue. I already had a hard time understanding how to output trees in recipes.
Erelae 2 月 23 日 下午 3:09 
It was also doing that thing to the giant mushroom 'trees'. I got one of each colour from a biome but I just have two orange saplings.
Erelae 2 月 23 日 下午 2:51 
Reporting the same bug courtykat reported a while back: both different kinds of giant flower trees are dropping saplings that all stack together and are the same default colour. No bueno; I need the types and colours I chose in the wild! Had to uninstall.
RevvEmUp  [作者] 2 月 5 日 上午 5:05 
@LegendofEstalia I think I have heard this problem, but I don't know how to solve it.
LegendofEstalia 2 月 5 日 上午 2:29 
Well every time i place the seed maker i crash. So my best guess this mod is not client side.
RevvEmUp  [作者] 2 月 4 日 下午 5:55 
@LegendofEstalia I don't know. I just updated it from the old version.
LegendofEstalia 2 月 4 日 上午 7:02 
Is this a client side mod?
Trogdude 2024 年 11 月 30 日 下午 2:41 
Is someone willing to make a patch for Arcana's seeds?
RevvEmUp  [作者] 2024 年 9 月 30 日 下午 4:25 
@FryoKnight Looking back, the person who gave me the code said Named Saplings is now redundant when using this mod, so it kinda replaces it.

Also, you're welcome. Always looking forward to add more to the list.
FryoKnight 2024 年 9 月 30 日 上午 11:38 
@RevvEmUp Yeah, but then there is the issue that you can not use Named Saplings if you want to use this mod.

And thank you for adding the addon to the list~
RevvEmUp  [作者] 2024 年 9 月 29 日 下午 11:12 
@FryoKnight Oh, might need correction for the "Support for Named Saplings." It doesn't need that mod, as it has in-built code from it.

Also, thank you for letting us know about your addon. I'll add it to the list so everyone will know about it.
FryoKnight 2024 年 9 月 29 日 下午 8:32 
I made a addon mod for this for Metallic Tree Overhaul ! It is called New Craftable Seeds: Metallic Tree Overhaul (MTO) Addon .

Hope y'all find it useful~
FryoKnight 2024 年 9 月 29 日 下午 6:54 
Btw, I have been having a strange issue. Any time I am running [url]Named Saplings[/url], all the saplings in the Seed Maker become Perfectly Generic Items.

Once I remove Named Saplings, the recipes go back to normal.
RevvEmUp  [作者] 2024 年 8 月 29 日 下午 3:34 
@X_Gersimi_X I'm not familiar with this bug, and I haven't seen anyone report this from the old version. I really don't know how to fix this.
X_Gersimi_X 2024 年 8 月 29 日 下午 12:33 
Awesome mod. love seed crafting! but since i got this mod.

if i right click on saplings (any) or try to stack them the game crashes.(no crashes up til adding)
(thank-goodness for auto-saves)
i do not run fracking nor any new crops mods, any ideas how to fix?
(other than not mindlessly trying to stack them?
RevvEmUp  [作者] 2024 年 4 月 1 日 下午 1:07 
@fallslastleaf You’re very much welcome. You may also want to check out its adding. I’ve been updating those as well with Frackin’ Universe coming next.
fallslastleaf 2024 年 4 月 1 日 上午 9:42 
Thanks for this mod! It really has improved my game experience. :)