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Rapporter et oversættelsesproblem
It might be a while before I get back to you with the latter suggestion though- life and all that
To test, type `/spawnitem sapling` and if it gives you a Pineytree sapling, it works!
The code reimplements the vanilla "Does this sapling actually have any stem associated with it? If not, make it a pine stem, and also, while making it a pine stem, set the foliage to pine foliage if it does not already have a foliage"
I could also make a change to this mod which would make it not need to replace the sapling buildscript and still be able to have the custom code from its buildscript, and allow addons to add their own saplings to the list of "if any saplings have this foliage/stem type, give it this custom name" list. Let me know if you're interested!!
I'm sure something could be done with the lua, but I wouldn't begin to know how to fix it. You could release an alternate version that omits the buildsapling.lua for those that want it. You could also try asking Silver; I'd happily help if I could, but as I've said on many of my mods, I know next to nothing about Lua.
On a related note, the Green Apple and Orange Sapling addon also contains the lua, so it also triggers the bug. Not sure about the rest of the addons.
[Error] Could not instantiate item '[sapling, 1, {}]'. (LuaException) Error code 2, [string "/items/buildscripts/buildsapling.lua"]:7: (LuaConversionException) Error converting LuaValue to type 'class Star::String'
https://privatebin.net/?aa097ddb7b35c0e2#CNKoFpTJzbQu7jzMejZtVfe7MVpe9fgCZgNkGpt92iWd
[0] 7ff65407b2a3
[1] 7ff654079fce
[2] 7ff65401c597
[3] 7ff654329f29
[4] 7ff654100ee9
[5] 7ff6540fcdea
[6] 7ff6540f6881
[7] 7ff6540f5432
[8] 7ff65455da4f
[9] 7ff65455b086
[10] 7ff654558147
[11] 7ff65455e280
[12] 7ff6545c5f14
[13] 7ff6544cbfa8
[14] 7ff6544d9030
[15] 7ff6544e11bf
[16] 7ff6544ccadf
[17] 7ff6544d39a6
[18] 7ff6544cf689
[19] 7ff6544e4f26
[20] 7ff6543ea197
[21] 7ff6544e14cf
[22] 7ff654072092
[23] 7ff65407772e
[24] 7ffac3cd7374 BaseThreadInitThunk
[25] 7ffac3e1cc91 RtlUserThreadStart
[20:20:10.320] [Info] UniverseServer: Arriving ship for player 1 at -818999529:-118262225:-68395456:6:2
[20:20:28.062] [Info] UniverseServer: Clearing broken world CelestialWorld:-818999529:-118262225:-68395456:6:2
[20:23:15.882] [Info] UniverseServer: Client 'Кио' <1> (26.124.215.230) disconnected for reason:
[20:23:15.884] [Info] UniverseServer: Stopping idle world ClientShipWorld:81ccf0f232052b2defc68b4ae7c0791d
[20:20:10.319] [Error] UniverseServer: error during world create: (BiomeException) Failed to parse biome: 'garden'
[0] 7ff65407b2a3
[1] 7ff654079fce
[2] 7ff65407a0b8
[3] 7ff6540f3290
[4] 7ff6547b5691
[5] 7ffab24ef730 _CxxFrameHandler3
[6] 7ffab24e33d8 is_exception_typeof
[7] 7ffac3e71c26 RtlCaptureContext2
[8] 7ff6540f5432
[9] 7ff65455da4f
[10] 7ff65455b086
[11] 7ff654558147
[12] 7ff65455e280
[13] 7ff6545c5f14
[14] 7ff6544cbfa8
[15] 7ff6544d9030
[16] 7ff6544e11bf
[17] 7ff6544ccadf
[18] 7ff6544d39a6
[19] 7ff6544cf689
[20] 7ff6544e4f26
[21] 7ff6543ea197
[22] 7ff6544e14cf
[23] 7ff654072092
[24] 7ff65407772e
[25] 7ffac3cd7374 BaseThreadInitThunk
[26] 7ffac3e1cc91 RtlUserThreadStart
steamapps workshop folder and paste inside the mod folder on steamapp/common/Starbound. This should fix it for anyone having this problem.
@RevvEmUp
You were disconnected from the server for the following reason:
Incoming client packet has caused exception.
Does anyone know what is happening? All the other mods works great.
Also, you're welcome. Always looking forward to add more to the list.
And thank you for adding the addon to the list~
Also, thank you for letting us know about your addon. I'll add it to the list so everyone will know about it.
Hope y'all find it useful~
Once I remove Named Saplings, the recipes go back to normal.
if i right click on saplings (any) or try to stack them the game crashes.(no crashes up til adding)
(thank-goodness for auto-saves)
i do not run fracking nor any new crops mods, any ideas how to fix?
(other than not mindlessly trying to stack them?