Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật






I kept his codes of deleting all vanilla religion then re-add them back but with different ingame name, so for example, Christianity code is now Church of the Light ingame, so when The Empire civ pics Christianity (By code only), it will always appear as Church of the light ingame.
Anyways, Here: I've created a patch for this mod that WORKS WELL with Generic Fantasy Civilization.
Updated GameRule 1 [drive.google.com]
Please to take note that i based it on my taste (Empire will pick Light, Dark elves = Magic, Elves = Nature etc with the only exception of the UNDEAD civ, i dont use that as i use different hostile enemy, I dont know which religion it will ever choose. lol
google dot com/file/d/1M7O6J9DoCRjNMG0p5w1OehK2aBNQMfly/view?usp=drive_link