Stellaris
Animated Silicoid Races
86 comentarios
Rage000 13 JUL 2021 a las 7:54 p. m. 
Those look like the AI shipset and Mammal (vanilla) shipset to me
Fluff Your Garfield 4 JUN 2021 a las 11:57 a. m. 
What's the ship you use for the pictures?
Kaiver 22 MAY 2021 a las 9:44 a. m. 
The population of the silicoids consumes nothing. It does not consume energy either. It looks like there is a bug and an update is needed.
TurtleShroom 18 JUN 2020 a las 2:33 p. m. 
Did you ever get around to merging this Mod with the Vanilla rendition Lithoids?
Werebat 13 NOV 2019 a las 8:52 a. m. 
Frosum, I'm so glad to hear you plan to incorporate this mod into the Lithoids pack. I like both and would love to see them merged. Your second portrait (the crystalline guys with no face) are my favorite silicoid portrait out of all the ones in this mod and the official pack!
TurtleShroom 28 OCT 2019 a las 3:13 a. m. 
I disagree, Starfirejordan. This Mod should have been half of the DLC. These creatures should have been stolen and incorporated directly alongside the Vanilla rendition portraits.
starfirejordan 27 OCT 2019 a las 5:40 p. m. 
i think this mod should have just been the dlc with the new ship set and city portrait
Frosum  [autor] 22 OCT 2019 a las 2:48 p. m. 
I'll be incorporating the new features of the Lithoids pack, but will likely do so as a separate mod, so as not to prevent those who don't buy it from using the mod.
TurtleShroom 21 OCT 2019 a las 4:01 p. m. 
I've found a bug in your Mod. Apparently, the Traits are busted, namely the actual "Silicoid" Trait that is added to every silicon-based lifeform.
TurtleShroom 19 OCT 2019 a las 9:45 a. m. 
L I T H I O D S A R E C O M I N G !

I hope you're as excited as I am! I have wanted silicon-based lifeforms for a long, LONG time!
Railgunner2160 19 OCT 2019 a las 3:42 a. m. 
So any plans to update this to use the features that are coming in the "Lithoid Species Pack"?
Tovius 1 OCT 2019 a las 1:24 p. m. 
Thanks for the update!
Azerbaijan_Technology 26 SEP 2019 a las 8:42 a. m. 
By Jove!Doing god's work!
TurtleShroom 21 SEP 2019 a las 5:38 p. m. 
Congratulations, and thank you so much!
Frosum  [autor] 21 SEP 2019 a las 2:42 p. m. 
@TurtleShroom
@temujin321
Mod is updated, though the experience won't be optimal until I work out the kinks.
Frosum  [autor] 20 SEP 2019 a las 10:35 a. m. 
@TurtleShroom I've just been busy with midterms, it'll be updated this weekend.
TurtleShroom 19 SEP 2019 a las 7:11 p. m. 
Do you have a due date for release, or at least an ETA date? Is there anything I can do to help?
Frosum  [autor] 19 SEP 2019 a las 5:24 p. m. 
@TurtleShroom I haven't tried that mod, so I can't say. I'll check it out though. This mod should work with planetary diversity once updated.

@temujin321 Yes, they just need to be updated. Still not totally satisfied with how they're available for non-silicoids though.
temujin321 17 SEP 2019 a las 4:24 p. m. 
Will the civics have effects when updated?
TurtleShroom 17 SEP 2019 a las 4:01 p. m. 
This may be because of the home system I chose, though...
TurtleShroom 17 SEP 2019 a las 4:01 p. m. 
Also, BTW, for some reason this Mod doesn't work with Planetary Diversity. I tried starting on a Primal World and it blanked all of the starting world Districts. I tried it with a Crystal World and the empire deleted itself.
TurtleShroom 17 SEP 2019 a las 3:59 p. m. 
ZacharyBuilder 17 SEP 2019 a las 2:37 p. m. 
Thx.
Frosum  [autor] 16 SEP 2019 a las 11:36 p. m. 
@ZacharyBuilder will be updated in the next few days.
temujin321 29 JUL 2019 a las 6:29 p. m. 
miss this mod
ZacharyBuilder 15 JUL 2019 a las 3:13 a. m. 
@Frosum will there be an update to this mod?
Trees Are Listening 21 MAY 2019 a las 6:55 p. m. 
Update?
infernalthing 10 FEB 2019 a las 3:32 p. m. 
The traits still have tile resource multipliers instead of job multipliers. That should be easily fixed, and the numerical values should still be the same.
Jalswim 2 FEB 2019 a las 2:06 a. m. 
Many of the traits don't display their effects. I believe they work just fine ingame, but they just don't say if they do.
Shadowrunner 007 27 ENE 2019 a las 5:02 p. m. 
whats the mod that fixes the issue with the old animated portraits and pop upkeep - can't seem to find it.
Prof. Dr. 20 ENE 2019 a las 1:44 p. m. 
Question: There are severel traits in my game for this race which are not doing anything, aswell as the living world civic. Is something broken just fo me or that due to LeGuin? Anyone else experiencing this problem?
FutureCandyQueen 20 ENE 2019 a las 7:11 a. m. 
Pls update this mod :healthyhearthling:
Plunder 8 ENE 2019 a las 8:47 a. m. 
Would love to see Silfaes Animated Hyena Race updated, I loved using them for my agressive playstyle.
Cosmιc☯Stαtιc 20 DIC 2018 a las 4:04 p. m. 
Awesome! :scissors: Thank you for this resurrection :no1:
Savar Belmont 12 DIC 2018 a las 8:11 a. m. 
theres a mod that fixes the issue.
Crimson Phantom 10 DIC 2018 a las 7:12 p. m. 
I've heard there's a bug in 2.2 preventing pops with custom portaits from consuming resources. Is this mod effected?
labgnome 9 DIC 2018 a las 11:42 a. m. 
Question: will they properly eat minerals for 2.2?

A few of ideas:
More species, planet and system names for the generator.
An intermediate lifespan trait (cost 1) of +100 years?
Add support for Planetary Diversity to "Igneous" and "Cold Core"?
Unique (physics?) techs for population growth?
Endugu 9 DIC 2018 a las 5:00 a. m. 
@Frosum I was able to contact him on reddit and ask permission. We can do it.
Frosum  [autor] 9 DIC 2018 a las 12:28 a. m. 
@Engugu
I've tried contacting him for the last couple of months, but to no avail, I assume due to his job at Paradox keeping him busy. If he were to ever request it removed I'd do so, but as it stands I see no issue with uploading his outdated mods even without his explicit permission.
@(Turban)
I'm willing to bet that nothing beyond the portraits works at this point, so if you still want to have silicoid portraits available I'd recommend using the portraits only version of the mod I've uploaded. It will probably not be a quick process to fix the mod for 2.2
BingBadaCOOM 8 DIC 2018 a las 7:26 p. m. 
Anyone know if this is working since 2.2?
Ghost Fox (ΘΔ) 8 DIC 2018 a las 6:29 p. m. 
Last I knew? Nope, it's each species type must have an associated city and shipset.
Minuro 8 DIC 2018 a las 4:41 p. m. 
Would be possible a variant of the mod without the ships and the cities?
Endugu 2 DIC 2018 a las 4:18 a. m. 
@Frosum Have you contacted silfae for permission for your work? I ask because I updated the Xirmians for my own use and thought about posting the new version here for other people. But I am not sure about the proper, respectful way to do that. Dont want to step on silfaes toes.
Frosum  [autor] 27 NOV 2018 a las 3:51 p. m. 
@solair130 The Silicoids do have their own ship type, they're the ships that look like geometric prisms. They don't have a colossus ship yet, however.
solair130 26 NOV 2018 a las 12:04 p. m. 
Loving the mod! U'm just hoping you'd think about adding your own ships for the race, currently I'm using the ship from a mod I've got (Which I've forgotten the name of) but is goes well with the races.
Typh 24 NOV 2018 a las 9:03 p. m. 
What was Silfae's last poll about anyways? The rest will be updated by you,, yeah?
NewAgeKid52 24 NOV 2018 a las 4:44 p. m. 
Is it possible to mod it so Silicoid races do not try to build any hydroponics farms or get any tech cards to research more advanced hydroponic farms, since it seems like they don't need food but use minerals instead? I've seen them try to build farms on tiles when they don't eat food.
Ghost Fox (ΘΔ) 24 NOV 2018 a las 1:20 a. m. 
It adds traits, so probably not.
Xean 22 NOV 2018 a las 11:20 p. m. 
I'd recommend for the next update, maybe stations? The custom ships really clash with the default station design.
killy 21 NOV 2018 a las 3:59 p. m. 
nice :)