Stellaris

Stellaris

Animated Silicoid Races
86 kommenttia
Rage000 13.7.2021 klo 19.54 
Those look like the AI shipset and Mammal (vanilla) shipset to me
Fluff Your Garfield 4.6.2021 klo 11.57 
What's the ship you use for the pictures?
Kaiver 22.5.2021 klo 9.44 
The population of the silicoids consumes nothing. It does not consume energy either. It looks like there is a bug and an update is needed.
TurtleShroom 18.6.2020 klo 14.33 
Did you ever get around to merging this Mod with the Vanilla rendition Lithoids?
Werebat 13.11.2019 klo 8.52 
Frosum, I'm so glad to hear you plan to incorporate this mod into the Lithoids pack. I like both and would love to see them merged. Your second portrait (the crystalline guys with no face) are my favorite silicoid portrait out of all the ones in this mod and the official pack!
TurtleShroom 28.10.2019 klo 3.13 
I disagree, Starfirejordan. This Mod should have been half of the DLC. These creatures should have been stolen and incorporated directly alongside the Vanilla rendition portraits.
starfirejordan 27.10.2019 klo 17.40 
i think this mod should have just been the dlc with the new ship set and city portrait
Frosum  [tekijä] 22.10.2019 klo 14.48 
I'll be incorporating the new features of the Lithoids pack, but will likely do so as a separate mod, so as not to prevent those who don't buy it from using the mod.
TurtleShroom 21.10.2019 klo 16.01 
I've found a bug in your Mod. Apparently, the Traits are busted, namely the actual "Silicoid" Trait that is added to every silicon-based lifeform.
TurtleShroom 19.10.2019 klo 9.45 
L I T H I O D S A R E C O M I N G !

I hope you're as excited as I am! I have wanted silicon-based lifeforms for a long, LONG time!
Railgunner2160 19.10.2019 klo 3.42 
So any plans to update this to use the features that are coming in the "Lithoid Species Pack"?
Tovius 1.10.2019 klo 13.24 
Thanks for the update!
Azerbaijan_Technology 26.9.2019 klo 8.42 
By Jove!Doing god's work!
TurtleShroom 21.9.2019 klo 17.38 
Congratulations, and thank you so much!
Frosum  [tekijä] 21.9.2019 klo 14.42 
@TurtleShroom
@temujin321
Mod is updated, though the experience won't be optimal until I work out the kinks.
Frosum  [tekijä] 20.9.2019 klo 10.35 
@TurtleShroom I've just been busy with midterms, it'll be updated this weekend.
TurtleShroom 19.9.2019 klo 19.11 
Do you have a due date for release, or at least an ETA date? Is there anything I can do to help?
Frosum  [tekijä] 19.9.2019 klo 17.24 
@TurtleShroom I haven't tried that mod, so I can't say. I'll check it out though. This mod should work with planetary diversity once updated.

@temujin321 Yes, they just need to be updated. Still not totally satisfied with how they're available for non-silicoids though.
temujin321 17.9.2019 klo 16.24 
Will the civics have effects when updated?
TurtleShroom 17.9.2019 klo 16.01 
This may be because of the home system I chose, though...
TurtleShroom 17.9.2019 klo 16.01 
Also, BTW, for some reason this Mod doesn't work with Planetary Diversity. I tried starting on a Primal World and it blanked all of the starting world Districts. I tried it with a Crystal World and the empire deleted itself.
ZacharyBuilder 17.9.2019 klo 14.37 
Thx.
Frosum  [tekijä] 16.9.2019 klo 23.36 
@ZacharyBuilder will be updated in the next few days.
temujin321 29.7.2019 klo 18.29 
miss this mod
ZacharyBuilder 15.7.2019 klo 3.13 
@Frosum will there be an update to this mod?
Trees Are Listening 21.5.2019 klo 18.55 
Update?
infernalthing 10.2.2019 klo 15.32 
The traits still have tile resource multipliers instead of job multipliers. That should be easily fixed, and the numerical values should still be the same.
Jalswim 2.2.2019 klo 2.06 
Many of the traits don't display their effects. I believe they work just fine ingame, but they just don't say if they do.
Shadowrunner 007 27.1.2019 klo 17.02 
whats the mod that fixes the issue with the old animated portraits and pop upkeep - can't seem to find it.
Prof. Dr. 20.1.2019 klo 13.44 
Question: There are severel traits in my game for this race which are not doing anything, aswell as the living world civic. Is something broken just fo me or that due to LeGuin? Anyone else experiencing this problem?
FutureCandyQueen 20.1.2019 klo 7.11 
Pls update this mod :healthyhearthling:
Plunder 8.1.2019 klo 8.47 
Would love to see Silfaes Animated Hyena Race updated, I loved using them for my agressive playstyle.
Cosmιc☯Stαtιc 20.12.2018 klo 16.04 
Awesome! :scissors: Thank you for this resurrection :no1:
Savar Belmont 12.12.2018 klo 8.11 
theres a mod that fixes the issue.
Crimson Phantom 10.12.2018 klo 19.12 
I've heard there's a bug in 2.2 preventing pops with custom portaits from consuming resources. Is this mod effected?
labgnome 9.12.2018 klo 11.42 
Question: will they properly eat minerals for 2.2?

A few of ideas:
More species, planet and system names for the generator.
An intermediate lifespan trait (cost 1) of +100 years?
Add support for Planetary Diversity to "Igneous" and "Cold Core"?
Unique (physics?) techs for population growth?
Endugu 9.12.2018 klo 5.00 
@Frosum I was able to contact him on reddit and ask permission. We can do it.
Frosum  [tekijä] 9.12.2018 klo 0.28 
@Engugu
I've tried contacting him for the last couple of months, but to no avail, I assume due to his job at Paradox keeping him busy. If he were to ever request it removed I'd do so, but as it stands I see no issue with uploading his outdated mods even without his explicit permission.
@(Turban)
I'm willing to bet that nothing beyond the portraits works at this point, so if you still want to have silicoid portraits available I'd recommend using the portraits only version of the mod I've uploaded. It will probably not be a quick process to fix the mod for 2.2
BingBadaCOOM 8.12.2018 klo 19.26 
Anyone know if this is working since 2.2?
Ghost Fox (ΘΔ) 8.12.2018 klo 18.29 
Last I knew? Nope, it's each species type must have an associated city and shipset.
Minuro 8.12.2018 klo 16.41 
Would be possible a variant of the mod without the ships and the cities?
Endugu 2.12.2018 klo 4.18 
@Frosum Have you contacted silfae for permission for your work? I ask because I updated the Xirmians for my own use and thought about posting the new version here for other people. But I am not sure about the proper, respectful way to do that. Dont want to step on silfaes toes.
Frosum  [tekijä] 27.11.2018 klo 15.51 
@solair130 The Silicoids do have their own ship type, they're the ships that look like geometric prisms. They don't have a colossus ship yet, however.
solair130 26.11.2018 klo 12.04 
Loving the mod! U'm just hoping you'd think about adding your own ships for the race, currently I'm using the ship from a mod I've got (Which I've forgotten the name of) but is goes well with the races.
Typh 24.11.2018 klo 21.03 
What was Silfae's last poll about anyways? The rest will be updated by you,, yeah?
NewAgeKid52 24.11.2018 klo 16.44 
Is it possible to mod it so Silicoid races do not try to build any hydroponics farms or get any tech cards to research more advanced hydroponic farms, since it seems like they don't need food but use minerals instead? I've seen them try to build farms on tiles when they don't eat food.
Ghost Fox (ΘΔ) 24.11.2018 klo 1.20 
It adds traits, so probably not.
Xean 22.11.2018 klo 23.20 
I'd recommend for the next update, maybe stations? The custom ships really clash with the default station design.
killy 21.11.2018 klo 15.59 
nice :)