Stellaris
Animated Silicoid Races
86 件のコメント
Rage000 2021年7月13日 19時54分 
Those look like the AI shipset and Mammal (vanilla) shipset to me
Fluff Your Garfield 2021年6月4日 11時57分 
What's the ship you use for the pictures?
Kaiver 2021年5月22日 9時44分 
The population of the silicoids consumes nothing. It does not consume energy either. It looks like there is a bug and an update is needed.
TurtleShroom 2020年6月18日 14時33分 
Did you ever get around to merging this Mod with the Vanilla rendition Lithoids?
Werebat 2019年11月13日 8時52分 
Frosum, I'm so glad to hear you plan to incorporate this mod into the Lithoids pack. I like both and would love to see them merged. Your second portrait (the crystalline guys with no face) are my favorite silicoid portrait out of all the ones in this mod and the official pack!
TurtleShroom 2019年10月28日 3時13分 
I disagree, Starfirejordan. This Mod should have been half of the DLC. These creatures should have been stolen and incorporated directly alongside the Vanilla rendition portraits.
starfirejordan 2019年10月27日 17時40分 
i think this mod should have just been the dlc with the new ship set and city portrait
Frosum  [作成者] 2019年10月22日 14時48分 
I'll be incorporating the new features of the Lithoids pack, but will likely do so as a separate mod, so as not to prevent those who don't buy it from using the mod.
TurtleShroom 2019年10月21日 16時01分 
I've found a bug in your Mod. Apparently, the Traits are busted, namely the actual "Silicoid" Trait that is added to every silicon-based lifeform.
TurtleShroom 2019年10月19日 9時45分 
L I T H I O D S A R E C O M I N G !

I hope you're as excited as I am! I have wanted silicon-based lifeforms for a long, LONG time!
Railgunner2160 2019年10月19日 3時42分 
So any plans to update this to use the features that are coming in the "Lithoid Species Pack"?
Tovius 2019年10月1日 13時24分 
Thanks for the update!
Azerbaijan_Technology 2019年9月26日 8時42分 
By Jove!Doing god's work!
TurtleShroom 2019年9月21日 17時38分 
Congratulations, and thank you so much!
Frosum  [作成者] 2019年9月21日 14時42分 
@TurtleShroom
@temujin321
Mod is updated, though the experience won't be optimal until I work out the kinks.
Frosum  [作成者] 2019年9月20日 10時35分 
@TurtleShroom I've just been busy with midterms, it'll be updated this weekend.
TurtleShroom 2019年9月19日 19時11分 
Do you have a due date for release, or at least an ETA date? Is there anything I can do to help?
Frosum  [作成者] 2019年9月19日 17時24分 
@TurtleShroom I haven't tried that mod, so I can't say. I'll check it out though. This mod should work with planetary diversity once updated.

@temujin321 Yes, they just need to be updated. Still not totally satisfied with how they're available for non-silicoids though.
temujin321 2019年9月17日 16時24分 
Will the civics have effects when updated?
TurtleShroom 2019年9月17日 16時01分 
This may be because of the home system I chose, though...
TurtleShroom 2019年9月17日 16時01分 
Also, BTW, for some reason this Mod doesn't work with Planetary Diversity. I tried starting on a Primal World and it blanked all of the starting world Districts. I tried it with a Crystal World and the empire deleted itself.
TurtleShroom 2019年9月17日 15時59分 
ZacharyBuilder 2019年9月17日 14時37分 
Thx.
Frosum  [作成者] 2019年9月16日 23時36分 
@ZacharyBuilder will be updated in the next few days.
temujin321 2019年7月29日 18時29分 
miss this mod
ZacharyBuilder 2019年7月15日 3時13分 
@Frosum will there be an update to this mod?
Trees Are Listening 2019年5月21日 18時55分 
Update?
infernalthing 2019年2月10日 15時32分 
The traits still have tile resource multipliers instead of job multipliers. That should be easily fixed, and the numerical values should still be the same.
Jalswim 2019年2月2日 2時06分 
Many of the traits don't display their effects. I believe they work just fine ingame, but they just don't say if they do.
Shadowrunner 007 2019年1月27日 17時02分 
whats the mod that fixes the issue with the old animated portraits and pop upkeep - can't seem to find it.
Prof. Dr. 2019年1月20日 13時44分 
Question: There are severel traits in my game for this race which are not doing anything, aswell as the living world civic. Is something broken just fo me or that due to LeGuin? Anyone else experiencing this problem?
FutureCandyQueen 2019年1月20日 7時11分 
Pls update this mod :healthyhearthling:
Plunder 2019年1月8日 8時47分 
Would love to see Silfaes Animated Hyena Race updated, I loved using them for my agressive playstyle.
Cosmιc☯Stαtιc 2018年12月20日 16時04分 
Awesome! :scissors: Thank you for this resurrection :no1:
Savar Belmont 2018年12月12日 8時11分 
theres a mod that fixes the issue.
Crimson Phantom 2018年12月10日 19時12分 
I've heard there's a bug in 2.2 preventing pops with custom portaits from consuming resources. Is this mod effected?
labgnome 2018年12月9日 11時42分 
Question: will they properly eat minerals for 2.2?

A few of ideas:
More species, planet and system names for the generator.
An intermediate lifespan trait (cost 1) of +100 years?
Add support for Planetary Diversity to "Igneous" and "Cold Core"?
Unique (physics?) techs for population growth?
Endugu 2018年12月9日 5時00分 
@Frosum I was able to contact him on reddit and ask permission. We can do it.
Frosum  [作成者] 2018年12月9日 0時28分 
@Engugu
I've tried contacting him for the last couple of months, but to no avail, I assume due to his job at Paradox keeping him busy. If he were to ever request it removed I'd do so, but as it stands I see no issue with uploading his outdated mods even without his explicit permission.
@(Turban)
I'm willing to bet that nothing beyond the portraits works at this point, so if you still want to have silicoid portraits available I'd recommend using the portraits only version of the mod I've uploaded. It will probably not be a quick process to fix the mod for 2.2
BingBadaCOOM 2018年12月8日 19時26分 
Anyone know if this is working since 2.2?
Ghost Fox (ΘΔ) 2018年12月8日 18時29分 
Last I knew? Nope, it's each species type must have an associated city and shipset.
Minuro 2018年12月8日 16時41分 
Would be possible a variant of the mod without the ships and the cities?
Endugu 2018年12月2日 4時18分 
@Frosum Have you contacted silfae for permission for your work? I ask because I updated the Xirmians for my own use and thought about posting the new version here for other people. But I am not sure about the proper, respectful way to do that. Dont want to step on silfaes toes.
Frosum  [作成者] 2018年11月27日 15時51分 
@solair130 The Silicoids do have their own ship type, they're the ships that look like geometric prisms. They don't have a colossus ship yet, however.
solair130 2018年11月26日 12時04分 
Loving the mod! U'm just hoping you'd think about adding your own ships for the race, currently I'm using the ship from a mod I've got (Which I've forgotten the name of) but is goes well with the races.
Typh 2018年11月24日 21時03分 
What was Silfae's last poll about anyways? The rest will be updated by you,, yeah?
NewAgeKid52 2018年11月24日 16時44分 
Is it possible to mod it so Silicoid races do not try to build any hydroponics farms or get any tech cards to research more advanced hydroponic farms, since it seems like they don't need food but use minerals instead? I've seen them try to build farms on tiles when they don't eat food.
Ghost Fox (ΘΔ) 2018年11月24日 1時20分 
It adds traits, so probably not.
Xean 2018年11月22日 23時20分 
I'd recommend for the next update, maybe stations? The custom ships really clash with the default station design.
killy 2018年11月21日 15時59分 
nice :)