Divinity: Original Sin 2

Divinity: Original Sin 2

Reactive Immunities (DE)
20 条留言
Dęąth Viper 2024 年 8 月 3 日 上午 3:28 
Updated to include players. Everything else is the same.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3302022580
Dęąth Viper 2024 年 7 月 30 日 上午 12:05 
Hope you dont mind if I make this work for players as well. Its a very good idea for not being cc locked
ADVENT 2021 年 10 月 6 日 下午 11:56 
Mod is excellent!
Now i have to use all of my CC arsenal (including grenades), not just Battle Stomp spamming or Petrifying Visage on all characters.
Zkysa 2020 年 6 月 8 日 上午 7:00 
Added to favorites- just waiting for the option to enable on players ^_^
Pencey  [作者] 2019 年 3 月 2 日 上午 9:02 
@Pmartens If I can find the time I’ll make that an option within this mod, sure.

Can’t promise it’ll happen anytime soon, but it’s on my to-do list!
Yukine 2019 年 3 月 1 日 下午 3:00 
Would really love a version of this that also provides the immunity to players. Wanting to try a solo fighter build that doesn't rely on killing something in 1 turn then running away & stealthing. As the moment your armor breaks you pretty much get chain cc'd until dead.
Vilerian 2018 年 9 月 17 日 上午 11:07 
I appriciate your response. However, without the rule change, I'm afraid I personally wouldn't use it. Perhaps you'd be willing to release an alternate version, so that players may choose which one to use - basically having the choice of it being enabled for PCs or not?
YGC | IronPierrot 2018 年 9 月 17 日 上午 2:50 
I like a challenge but hate the idea of letting the AI have a mechanic that makes zero sense in universe for the PC's to not also have to get it. I would rather edit it so every encounter has the enemy two levels higher than feel like I'm commanding a group of cripples.
Pencey  [作者] 2018 年 9 月 16 日 上午 11:51 
I won't make the rule change but I can enable GM mode for next update, sure!
Vilerian 2018 年 9 月 16 日 上午 11:19 
Would you be willing to make this available in GM Mode and effect both NPCs and PCs?
Pencey  [作者] 2018 年 9 月 16 日 上午 5:57 
OK
Slynx Jewel 2018 年 9 月 16 日 上午 5:56 
pity. thats not that interesting.
thanks for the quick answer though. and good luck with your mod
Pencey  [作者] 2018 年 9 月 16 日 上午 5:55 
Total immunity.
Slynx Jewel 2018 年 9 月 15 日 下午 5:00 
there is a similar thing in vanilla. i'm talking about status "rested" which prevents certain CC. for example knockdown. but it also can be removed by those CC (making it more of resist the 1st CC, not total immunity).

so my question is: your mod gives immunity or similar resist?
Kacy 2018 年 9 月 11 日 上午 9:49 
Thanks for the Tips Spencebot :)
Pencey  [作者] 2018 年 9 月 11 日 上午 9:20 
Sorry, there isn't. Although you can feel free to use my scripting to make one.
Yukine 2018 年 9 月 11 日 上午 9:18 
Is there a version of this that also provides the immunity to the player? I'd like to try a solo lone wolf build, but the fight being over the moment I get cc'd forces me to adopt hit & run tactics.
Pencey  [作者] 2018 年 9 月 11 日 上午 8:17 
@Kasey One good way to keep LW challenging is to both run hybrid builds where you're pumping two different damage stats -- say, one Dex/Int character and one Str/Int character.

Also, if you wanna feel less guilty about teleports: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1508439597
Kacy 2018 年 9 月 11 日 上午 8:09 
OMG yes this should make the game harder. My bf and I were considering dropping lone wolf in our 2 person play thru since tactician is still to easy. ( we have already banned ourselves from using teleport lol)
Akashar 2018 年 9 月 10 日 下午 11:53 
woohoo! Higher difficulty! Thanks for making this mod. I shall finallyl be cured of my nasty habit of perma cc'ing everything in sight :D