神界:原罪2 - 终极版

神界:原罪2 - 终极版

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Reactive Immunities (DE)
   
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7.771 MB
2024 年 8 月 3 日 上午 3:26
2024 年 8 月 20 日 下午 1:55
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Reactive Immunities (DE)

在 Dęąth Viper 的 1 个合集中
This One Bro
8 件物品
描述
Reactive Immunities!

Players and enemies get 3 turns of full immunity to a fully disabling status after recovering from said status.

Less popular status have been collapsed to a shared immunity. This includes:
  • Steadfast (Knocked Down)
  • Vigorous (Frozen)
  • Unflinching (Stunned)
  • Appalled (Charmed, Madness)
  • Vigilant (Sleeping, Terrified)
  • Enduring (Petrified, Chicken Shape)

BOSSES

Units with the "Boss" tag will get 1 random immunity at the start of combat to increase difficulty.

TODO: Add more stuff later.
5 条留言
Dęąth Viper  [作者] 2024 年 8 月 17 日 下午 10:00 
I can make a GM version later
William Adama 2024 年 8 月 17 日 下午 2:34 
Don't work on GM mode
Dęąth Viper  [作者] 2024 年 8 月 12 日 下午 11:09 
I am new to modding Divinity so that would probably not be possible with my limited knowledge sorry 😭
Kou Tokachi 2024 年 8 月 12 日 下午 2:42 
Can I suggest possibly adding like a weightless book into your inventory to adjust the mod settings.

To adjust how many turns the immunity buff can last, if bosses have their random immunity, etc.

Like making the immunity last in a range of 1-5 turns based on the settings picked. Stuff like that.
Dęąth Viper  [作者] 2024 年 8 月 12 日 上午 1:27 
Updated to require the atlas for new icons for the statuses. Will be adding in more immunities for the statuses later with a little bit of play-testing. Any suggestions are welcome.