Divinity: Original Sin 2

Divinity: Original Sin 2

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Reactive Immunities (DE)
   
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Type: Add-on
Game Mode: Story
文件大小
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更新日期
954.718 KB
2018 年 9 月 10 日 下午 10:11
2018 年 9 月 16 日 上午 8:53
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Reactive Immunities (DE)

在 Pencey 的 1 个合集中
Pence's Tougher D:OS 2
9 件物品
描述
Enemies gain two turns of immunity to a fully disabling status after recovering from that status.

Less popular disables are collapsed into shared immunity statuses for added difficulty. Statuses include Steadfast (Knocked Down), Vigorous (Frozen), Unflinching (Stunned), Appalled (Charmed, Madness), Vigilant (Sleeping, Terrified), and Enduring (Petrified, Chicken Shape). As bosses enter combat, they gain one random immunity status permanently.

Pairs Well With:
Armor-Based Saving Throws - Divine Talent Pack
20 条留言
Dęąth Viper 2024 年 8 月 3 日 上午 3:28 
Updated to include players. Everything else is the same.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3302022580
Dęąth Viper 2024 年 7 月 30 日 上午 12:05 
Hope you dont mind if I make this work for players as well. Its a very good idea for not being cc locked
ADVENT 2021 年 10 月 6 日 下午 11:56 
Mod is excellent!
Now i have to use all of my CC arsenal (including grenades), not just Battle Stomp spamming or Petrifying Visage on all characters.
Zkysa 2020 年 6 月 8 日 上午 7:00 
Added to favorites- just waiting for the option to enable on players ^_^
Pencey  [作者] 2019 年 3 月 2 日 上午 9:02 
@Pmartens If I can find the time I’ll make that an option within this mod, sure.

Can’t promise it’ll happen anytime soon, but it’s on my to-do list!
Yukine 2019 年 3 月 1 日 下午 3:00 
Would really love a version of this that also provides the immunity to players. Wanting to try a solo fighter build that doesn't rely on killing something in 1 turn then running away & stealthing. As the moment your armor breaks you pretty much get chain cc'd until dead.
Vilerian 2018 年 9 月 17 日 上午 11:07 
I appriciate your response. However, without the rule change, I'm afraid I personally wouldn't use it. Perhaps you'd be willing to release an alternate version, so that players may choose which one to use - basically having the choice of it being enabled for PCs or not?
YGC | IronPierrot 2018 年 9 月 17 日 上午 2:50 
I like a challenge but hate the idea of letting the AI have a mechanic that makes zero sense in universe for the PC's to not also have to get it. I would rather edit it so every encounter has the enemy two levels higher than feel like I'm commanding a group of cripples.
Pencey  [作者] 2018 年 9 月 16 日 上午 11:51 
I won't make the rule change but I can enable GM mode for next update, sure!
Vilerian 2018 年 9 月 16 日 上午 11:19 
Would you be willing to make this available in GM Mode and effect both NPCs and PCs?