Stellaris

Stellaris

Unlocked Traits
47 条留言
Undercover 2024 年 8 月 25 日 下午 4:36 
the strange thing is:

every traits works like a charm from the start, just not the Psionic ones.
it is listed at the start, but non of ur leaders actually has it - but it still prevents your leader (and species) to change "avatar" when hitting the psionic awakening, because apperently the trait isnt added despite everyone getting the trait.....
DrakeSteele 2024 年 4 月 8 日 下午 4:35 
Damn.. 4 years later and still asking for an update..
Nekomata Okayu 2022 年 8 月 30 日 上午 6:37 
doesnt work on 3.4
dcb$510 2021 年 6 月 14 日 下午 4:22 
doesnt worlk
Warr10rP6 2021 年 6 月 13 日 下午 8:01 
Anyone interested in more global mods on traits can look at "Species Trait Diversity"
DrakeSteele 2020 年 8 月 11 日 下午 7:49 
Any updates planned by anyone?
emperorsnake 2020 年 6 月 27 日 下午 6:08 
needs an update
ุReshy 2020 年 6 月 24 日 上午 10:55 
Specifically, it seems to be Robust and Erudite seem to be bugged this way.
ุReshy 2020 年 6 月 24 日 上午 10:47 
Seems to be a bit buggy, I think some of the traits will cause the game to treat your species as always having habitability 0%.
Azraile 2020 年 5 月 12 日 上午 1:54 
yah it's broken if you use Lithoids..... otherwise you should be fine
NeinDao 2020 年 5 月 11 日 上午 8:12 
does this need an update?
Azraile 2020 年 4 月 29 日 下午 9:09 
hopefuly it's updated
Azraile 2020 年 4 月 29 日 下午 9:09 
This dont' seam to work with lithoids(sp?)
Arti 2020 年 2 月 2 日 下午 6:18 
update?
01A3-91C-2789B11F "Vala" 2019 年 10 月 27 日 下午 1:17 
what mod do i need to get the ringworld to work?
Elkstone 2019 年 6 月 18 日 上午 8:05 
Yeah Erudite and related traits don't seem to carry leader bonuses past the first set. Also selecting psionic ascension to unlock the shroud gives your race psionic twice. Weirdly buggy, but, what do you expect. It's a great mod that adds a lot
Oberfeldzwiebel69 2019 年 6 月 8 日 上午 1:59 
will you update this mod for 2.3? thanks for your hard work!
AnkhAnanku 2019 年 5 月 20 日 上午 10:11 
Thank you so much! I'd written a civilization of crab people that came from a heavily UV bombarded planet that past civilizations had tried to uplift, so I really needed those "irradiated" and "uplifted" traits to work.
WolvesofZiu 2019 年 4 月 12 日 上午 1:53 
I have selected erudite as a starting trait for my species but none of my rulers or leaders are getting the erudite trait on themselves.
키으기 2019 年 4 月 7 日 下午 10:55 
Thank you I'll use it well
Ellrich 2019 年 3 月 7 日 上午 11:42 
i have taken both gene modification ascension perks and researched all gene related techs that come with them, yet i cannot pick SERVILE trait on any species when gene moding. Is there something else I am missing in "bio ascension" to unlock servile? I have already hit the repeatable techs.
cbshing  [作者] 2018 年 12 月 8 日 下午 7:33 
@ThatRedGuy, my other mods will be as I have time. I'm hoping to do at least do some parts of Origins Civics this week. The others I don't have a schedule yet, but I'm looking into MRBX, Dragon's Hoard, & Ring of Gaia sooner then later.
Reddert 2018 年 12 月 8 日 下午 7:21 
Also, when will your other mods be updated?
Reddert 2018 年 12 月 8 日 下午 7:17 
I was wondering a few seconds ago when this would be updated, because at the time of update, i was playing with this mod.

Thanks for the update!
cbshing  [作者] 2018 年 12 月 8 日 下午 7:12 
@Jason Case, mod is updated! There is still some bug though with the Synthetic trait. While I can get the code to fire, the planet's jobs don't seem to be fulfilled (pops stay unemployed). I'm using the same code as the devs for synthetic evolution, so hopefully I'll see some feedback on synthetic evolution in the next patch. Also, Ringworld is currently untested (need to find a working ringworld start mod) and all of the trait descriptions above are incorrect (but correct in game). Let me know if you run into any issues.
Jason Case 2018 年 12 月 8 日 下午 2:43 
Hi! Thank you for awesome mod! May I ask if it will be updated to 2.2?
cbshing  [作者] 2018 年 10 月 21 日 下午 1:27 
@The_Draco, awesome!
The_Draco 2018 年 10 月 10 日 上午 7:43 
it worked perfectly, only thing i'm not sure about is if i still can colonize gaia worlds as ringworld empire xD but i will soon find out^^
cbshing  [作者] 2018 年 10 月 8 日 下午 8:03 
@jalang & ^5Mr. People, I believe I fixed the bug with the Brain Slugs new leaders not receiving the Brain Slug trait. I'll have to do some more investigation, but it appears that not every new leader gets this trait based on the vanilla event, so please try it a few times if you don't see a new leader with this trait initially.
cbshing  [作者] 2018 年 10 月 8 日 下午 5:30 
@^5Mr. People, I did some checking. For the brainslugs it looks like I am missing a country flag. For Erudite, unfortunately the base game code doesn't update new leaders who have the Cybernetic or Latent Psionics trait along with Erudite. I have some catching up to do, so I'll try to update the Brain Slugs trait in the near future, but will have to get back to making some alternate leader update code for Erudite.
LikeNoOthers 2018 年 10 月 8 日 上午 5:51 
I can confirm the issue with brainslugs, issue also seem to exist with other similar traits like erudite.
cbshing  [作者] 2018 年 10 月 7 日 下午 2:54 
@JR, I don't think it would interact well with the Ascension Perks (probably get double traits). I didn't want to modify the ascension perks as it could lead to incompatibilites.

@jalang, I can take a look at it. Maybe I'm missing a flag.

@The_Draco, cool did that work?
The_Draco 2018 年 9 月 9 日 上午 8:16 
I'll test it soon as possible with ZoFE - Ringworld-Empire - Startingsystems. I'll tell you if it works fine^^
jalang 2018 年 9 月 6 日 下午 2:47 
Really cool mod and I like it a lot. However, brainslugs are a trait in leaders that are selected or in the pool in the beginning of the game. New leaders that come to the pool do not have that trait.
Words and Philosophy 2018 年 8 月 23 日 上午 11:00 
By the way, what happens if you choose one of the ascension traits and then do the ascension ingame? is it just useless wasting of ascension perks or did you make them untakeable?
Words and Philosophy 2018 年 8 月 23 日 上午 10:59 
holy shit, I've been looking for a playable synths mod, and then I stumble upon this gem! kudos to you, cbshing.
cbshing  [作者] 2018 年 8 月 19 日 下午 6:58 
@The_Draco, sorry for the super long delay. I've updated the different starts to not change the ringworld planet if you use Life-Seeded or Tombworld start etc. I've also added the Ringworld Preference trait, but you'd require to use another Ringworld start mod to get it's maximum benefits (i.e. the trait does not change your start system into a Ringworld). Left me know if you have any issues. Turning the start into a habitat with habitat preference is doable (I did it in Origins Civics), but since I'm trying to rewrite the code in Origins Civics I'm holding off introducing a Habitat Preference trait until I get a better portable code between mods.
cbshing  [作者] 2018 年 8 月 11 日 下午 6:57 
@The_Draco, I can probably add a ring-world preference start/look into a workaround. It's some sort of issue with just running the default code for Life-Seeded as I understand, so since I inherit the default code the ringworld turns into a planet. I'll try to push an update out soon along with an update to 2.1.2
The_Draco 2018 年 8 月 11 日 上午 7:45 
well, that mod looks like what i need, there is just one question, but i have to explain:
so i built some kind of species that changed there whole empire after a great fail, so they modified themselfs while they turn their Homesystem into a Ringworld-System, so the new species i get starts on a Ringworld and also should with traits from biological ascension and Gaia-, Habitate- and Ringworldpreference, instead of soemthing else... well the frist vew traits i need added with your mod, but the Preferences seems a bit...hmm.. if i choose life-seeded, the Homesection of my Ringworld turns into a Gaia-Planet, don't know if your modded Traits also do...???
if they, could you add a Ringworld-Preference as Starting Preference???
cbshing  [作者] 2018 年 8 月 3 日 下午 7:05 
@Rietstengel, sorry for the delay but Nivlac is now added.
cbshing  [作者] 2018 年 7 月 17 日 下午 5:44 
@Dreamreamer, its not meant to be balanced, but I tried to make some of the more OP traits worth more points. :steamsad:
Dreamreamer 2018 年 7 月 15 日 上午 12:03 
this is op af
cbshing  [作者] 2018 年 7 月 12 日 下午 7:34 
@outomaton/オートマトン, for Irradiated it is definitely one of the difficult decisions since it won't work well with the Cockroaches of Earth. But I can update it to be 2 points and see if I can make something else for Cockroaches of Earth. I'd like if Irradiated does not change the start planet type, since it lets you role play having irradiated species on a normal world.

@Rietstengel, I must have missed that one! Have to look for it.

@Zeratul Vergil, the pre-sapient traits are unlocked in bio-ascension. I felt that the Event traits and Ascension traits (Cybernetic, latent psionic, psionic) are special that they wouldn't be gene-modded in. You could genemod in the Survivor trait, but the other Origin traits are unmoddable (since I'm not sure about how to mod planet preferences).
Zeratul Vergil 2018 年 7 月 12 日 上午 4:54 
will these traits also appear when conducting gene modification / robotics modification?
Rietstengel 2018 年 7 月 12 日 上午 4:31 
No Nivlac trait?
MukadeNo Gokou / 百足の蜈蚣 2018 年 7 月 11 日 上午 3:15 
yeah more good. thanks good update cbshing.

Quickly, I think need cost up [Irradiated]. It is not equality compared to [Survivor] and [Enduring]. and uppdate add new tomb world have event.
bad if change, incompatible with the Cockroaches of Earth mod...
Chastity the Celibate 2018 年 7 月 10 日 下午 6:57 
Cool