Stellaris

Stellaris

Unlocked Traits
47 Komentar
Undercover 25 Agu 2024 @ 4:36pm 
the strange thing is:

every traits works like a charm from the start, just not the Psionic ones.
it is listed at the start, but non of ur leaders actually has it - but it still prevents your leader (and species) to change "avatar" when hitting the psionic awakening, because apperently the trait isnt added despite everyone getting the trait.....
DrakeSteele 8 Apr 2024 @ 4:35pm 
Damn.. 4 years later and still asking for an update..
Nekomata Okayu 30 Agu 2022 @ 6:37am 
doesnt work on 3.4
dcb$510 14 Jun 2021 @ 4:22pm 
doesnt worlk
Warr10rP6 13 Jun 2021 @ 8:01pm 
Anyone interested in more global mods on traits can look at "Species Trait Diversity"
DrakeSteele 11 Agu 2020 @ 7:49pm 
Any updates planned by anyone?
emperorsnake 27 Jun 2020 @ 6:08pm 
needs an update
ุReshy 24 Jun 2020 @ 10:55am 
Specifically, it seems to be Robust and Erudite seem to be bugged this way.
ุReshy 24 Jun 2020 @ 10:47am 
Seems to be a bit buggy, I think some of the traits will cause the game to treat your species as always having habitability 0%.
Azraile 12 Mei 2020 @ 1:54am 
yah it's broken if you use Lithoids..... otherwise you should be fine
NeinDao 11 Mei 2020 @ 8:12am 
does this need an update?
Azraile 29 Apr 2020 @ 9:09pm 
hopefuly it's updated
Azraile 29 Apr 2020 @ 9:09pm 
This dont' seam to work with lithoids(sp?)
Arti 2 Feb 2020 @ 6:18pm 
update?
01A3-91C-2789B11F "Vala" 27 Okt 2019 @ 1:17pm 
what mod do i need to get the ringworld to work?
Elkstone 18 Jun 2019 @ 8:05am 
Yeah Erudite and related traits don't seem to carry leader bonuses past the first set. Also selecting psionic ascension to unlock the shroud gives your race psionic twice. Weirdly buggy, but, what do you expect. It's a great mod that adds a lot
Oberfeldzwiebel69 8 Jun 2019 @ 1:59am 
will you update this mod for 2.3? thanks for your hard work!
AnkhAnanku 20 Mei 2019 @ 10:11am 
Thank you so much! I'd written a civilization of crab people that came from a heavily UV bombarded planet that past civilizations had tried to uplift, so I really needed those "irradiated" and "uplifted" traits to work.
WolvesofZiu 12 Apr 2019 @ 1:53am 
I have selected erudite as a starting trait for my species but none of my rulers or leaders are getting the erudite trait on themselves.
키으기 7 Apr 2019 @ 10:55pm 
Thank you I'll use it well
Ellrich 7 Mar 2019 @ 11:42am 
i have taken both gene modification ascension perks and researched all gene related techs that come with them, yet i cannot pick SERVILE trait on any species when gene moding. Is there something else I am missing in "bio ascension" to unlock servile? I have already hit the repeatable techs.
cbshing  [pembuat] 8 Des 2018 @ 7:33pm 
@ThatRedGuy, my other mods will be as I have time. I'm hoping to do at least do some parts of Origins Civics this week. The others I don't have a schedule yet, but I'm looking into MRBX, Dragon's Hoard, & Ring of Gaia sooner then later.
Reddert 8 Des 2018 @ 7:21pm 
Also, when will your other mods be updated?
Reddert 8 Des 2018 @ 7:17pm 
I was wondering a few seconds ago when this would be updated, because at the time of update, i was playing with this mod.

Thanks for the update!
cbshing  [pembuat] 8 Des 2018 @ 7:12pm 
@Jason Case, mod is updated! There is still some bug though with the Synthetic trait. While I can get the code to fire, the planet's jobs don't seem to be fulfilled (pops stay unemployed). I'm using the same code as the devs for synthetic evolution, so hopefully I'll see some feedback on synthetic evolution in the next patch. Also, Ringworld is currently untested (need to find a working ringworld start mod) and all of the trait descriptions above are incorrect (but correct in game). Let me know if you run into any issues.
Jason Case 8 Des 2018 @ 2:43pm 
Hi! Thank you for awesome mod! May I ask if it will be updated to 2.2?
cbshing  [pembuat] 21 Okt 2018 @ 1:27pm 
@The_Draco, awesome!
The_Draco 10 Okt 2018 @ 7:43am 
it worked perfectly, only thing i'm not sure about is if i still can colonize gaia worlds as ringworld empire xD but i will soon find out^^
cbshing  [pembuat] 8 Okt 2018 @ 8:03pm 
@jalang & ^5Mr. People, I believe I fixed the bug with the Brain Slugs new leaders not receiving the Brain Slug trait. I'll have to do some more investigation, but it appears that not every new leader gets this trait based on the vanilla event, so please try it a few times if you don't see a new leader with this trait initially.
cbshing  [pembuat] 8 Okt 2018 @ 5:30pm 
@^5Mr. People, I did some checking. For the brainslugs it looks like I am missing a country flag. For Erudite, unfortunately the base game code doesn't update new leaders who have the Cybernetic or Latent Psionics trait along with Erudite. I have some catching up to do, so I'll try to update the Brain Slugs trait in the near future, but will have to get back to making some alternate leader update code for Erudite.
LikeNoOthers 8 Okt 2018 @ 5:51am 
I can confirm the issue with brainslugs, issue also seem to exist with other similar traits like erudite.
cbshing  [pembuat] 7 Okt 2018 @ 2:54pm 
@JR, I don't think it would interact well with the Ascension Perks (probably get double traits). I didn't want to modify the ascension perks as it could lead to incompatibilites.

@jalang, I can take a look at it. Maybe I'm missing a flag.

@The_Draco, cool did that work?
The_Draco 9 Sep 2018 @ 8:16am 
I'll test it soon as possible with ZoFE - Ringworld-Empire - Startingsystems. I'll tell you if it works fine^^
jalang 6 Sep 2018 @ 2:47pm 
Really cool mod and I like it a lot. However, brainslugs are a trait in leaders that are selected or in the pool in the beginning of the game. New leaders that come to the pool do not have that trait.
Words and Philosophy 23 Agu 2018 @ 11:00am 
By the way, what happens if you choose one of the ascension traits and then do the ascension ingame? is it just useless wasting of ascension perks or did you make them untakeable?
Words and Philosophy 23 Agu 2018 @ 10:59am 
holy shit, I've been looking for a playable synths mod, and then I stumble upon this gem! kudos to you, cbshing.
cbshing  [pembuat] 19 Agu 2018 @ 6:58pm 
@The_Draco, sorry for the super long delay. I've updated the different starts to not change the ringworld planet if you use Life-Seeded or Tombworld start etc. I've also added the Ringworld Preference trait, but you'd require to use another Ringworld start mod to get it's maximum benefits (i.e. the trait does not change your start system into a Ringworld). Left me know if you have any issues. Turning the start into a habitat with habitat preference is doable (I did it in Origins Civics), but since I'm trying to rewrite the code in Origins Civics I'm holding off introducing a Habitat Preference trait until I get a better portable code between mods.
cbshing  [pembuat] 11 Agu 2018 @ 6:57pm 
@The_Draco, I can probably add a ring-world preference start/look into a workaround. It's some sort of issue with just running the default code for Life-Seeded as I understand, so since I inherit the default code the ringworld turns into a planet. I'll try to push an update out soon along with an update to 2.1.2
The_Draco 11 Agu 2018 @ 7:45am 
well, that mod looks like what i need, there is just one question, but i have to explain:
so i built some kind of species that changed there whole empire after a great fail, so they modified themselfs while they turn their Homesystem into a Ringworld-System, so the new species i get starts on a Ringworld and also should with traits from biological ascension and Gaia-, Habitate- and Ringworldpreference, instead of soemthing else... well the frist vew traits i need added with your mod, but the Preferences seems a bit...hmm.. if i choose life-seeded, the Homesection of my Ringworld turns into a Gaia-Planet, don't know if your modded Traits also do...???
if they, could you add a Ringworld-Preference as Starting Preference???
cbshing  [pembuat] 3 Agu 2018 @ 7:05pm 
@Rietstengel, sorry for the delay but Nivlac is now added.
cbshing  [pembuat] 17 Jul 2018 @ 5:44pm 
@Dreamreamer, its not meant to be balanced, but I tried to make some of the more OP traits worth more points. :steamsad:
Dreamreamer 15 Jul 2018 @ 12:03am 
this is op af
cbshing  [pembuat] 12 Jul 2018 @ 7:34pm 
@outomaton/オートマトン, for Irradiated it is definitely one of the difficult decisions since it won't work well with the Cockroaches of Earth. But I can update it to be 2 points and see if I can make something else for Cockroaches of Earth. I'd like if Irradiated does not change the start planet type, since it lets you role play having irradiated species on a normal world.

@Rietstengel, I must have missed that one! Have to look for it.

@Zeratul Vergil, the pre-sapient traits are unlocked in bio-ascension. I felt that the Event traits and Ascension traits (Cybernetic, latent psionic, psionic) are special that they wouldn't be gene-modded in. You could genemod in the Survivor trait, but the other Origin traits are unmoddable (since I'm not sure about how to mod planet preferences).
Zeratul Vergil 12 Jul 2018 @ 4:54am 
will these traits also appear when conducting gene modification / robotics modification?
Rietstengel 12 Jul 2018 @ 4:31am 
No Nivlac trait?
MukadeNo Gokou / 百足の蜈蚣 11 Jul 2018 @ 3:15am 
yeah more good. thanks good update cbshing.

Quickly, I think need cost up [Irradiated]. It is not equality compared to [Survivor] and [Enduring]. and uppdate add new tomb world have event.
bad if change, incompatible with the Cockroaches of Earth mod...
Chastity the Celibate 10 Jul 2018 @ 6:57pm 
Cool