Stellaris

Stellaris

Unlocked Traits
47 Comments
Undercover Aug 25, 2024 @ 4:36pm 
the strange thing is:

every traits works like a charm from the start, just not the Psionic ones.
it is listed at the start, but non of ur leaders actually has it - but it still prevents your leader (and species) to change "avatar" when hitting the psionic awakening, because apperently the trait isnt added despite everyone getting the trait.....
DrakeSteele Apr 8, 2024 @ 4:35pm 
Damn.. 4 years later and still asking for an update..
Nekomata Okayu Aug 30, 2022 @ 6:37am 
doesnt work on 3.4
dcb$510 Jun 14, 2021 @ 4:22pm 
doesnt worlk
Warr10rP6 Jun 13, 2021 @ 8:01pm 
Anyone interested in more global mods on traits can look at "Species Trait Diversity"
DrakeSteele Aug 11, 2020 @ 7:49pm 
Any updates planned by anyone?
emperorsnake Jun 27, 2020 @ 6:08pm 
needs an update
ุReshy Jun 24, 2020 @ 10:55am 
Specifically, it seems to be Robust and Erudite seem to be bugged this way.
ุReshy Jun 24, 2020 @ 10:47am 
Seems to be a bit buggy, I think some of the traits will cause the game to treat your species as always having habitability 0%.
Azraile May 12, 2020 @ 1:54am 
yah it's broken if you use Lithoids..... otherwise you should be fine
NeinDao May 11, 2020 @ 8:12am 
does this need an update?
Azraile Apr 29, 2020 @ 9:09pm 
hopefuly it's updated
Azraile Apr 29, 2020 @ 9:09pm 
This dont' seam to work with lithoids(sp?)
Arti Feb 2, 2020 @ 6:18pm 
update?
01A3-91C-2789B11F "Vala" Oct 27, 2019 @ 1:17pm 
what mod do i need to get the ringworld to work?
Elkstone Jun 18, 2019 @ 8:05am 
Yeah Erudite and related traits don't seem to carry leader bonuses past the first set. Also selecting psionic ascension to unlock the shroud gives your race psionic twice. Weirdly buggy, but, what do you expect. It's a great mod that adds a lot
Oberfeldzwiebel69 Jun 8, 2019 @ 1:59am 
will you update this mod for 2.3? thanks for your hard work!
AnkhAnanku May 20, 2019 @ 10:11am 
Thank you so much! I'd written a civilization of crab people that came from a heavily UV bombarded planet that past civilizations had tried to uplift, so I really needed those "irradiated" and "uplifted" traits to work.
WolvesofZiu Apr 12, 2019 @ 1:53am 
I have selected erudite as a starting trait for my species but none of my rulers or leaders are getting the erudite trait on themselves.
키으기 Apr 7, 2019 @ 10:55pm 
Thank you I'll use it well
Ellrich Mar 7, 2019 @ 11:42am 
i have taken both gene modification ascension perks and researched all gene related techs that come with them, yet i cannot pick SERVILE trait on any species when gene moding. Is there something else I am missing in "bio ascension" to unlock servile? I have already hit the repeatable techs.
cbshing  [author] Dec 8, 2018 @ 7:33pm 
@ThatRedGuy, my other mods will be as I have time. I'm hoping to do at least do some parts of Origins Civics this week. The others I don't have a schedule yet, but I'm looking into MRBX, Dragon's Hoard, & Ring of Gaia sooner then later.
Reddert Dec 8, 2018 @ 7:21pm 
Also, when will your other mods be updated?
Reddert Dec 8, 2018 @ 7:17pm 
I was wondering a few seconds ago when this would be updated, because at the time of update, i was playing with this mod.

Thanks for the update!
cbshing  [author] Dec 8, 2018 @ 7:12pm 
@Jason Case, mod is updated! There is still some bug though with the Synthetic trait. While I can get the code to fire, the planet's jobs don't seem to be fulfilled (pops stay unemployed). I'm using the same code as the devs for synthetic evolution, so hopefully I'll see some feedback on synthetic evolution in the next patch. Also, Ringworld is currently untested (need to find a working ringworld start mod) and all of the trait descriptions above are incorrect (but correct in game). Let me know if you run into any issues.
Jason Case Dec 8, 2018 @ 2:43pm 
Hi! Thank you for awesome mod! May I ask if it will be updated to 2.2?
cbshing  [author] Oct 21, 2018 @ 1:27pm 
@The_Draco, awesome!
The_Draco Oct 10, 2018 @ 7:43am 
it worked perfectly, only thing i'm not sure about is if i still can colonize gaia worlds as ringworld empire xD but i will soon find out^^
cbshing  [author] Oct 8, 2018 @ 8:03pm 
@jalang & ^5Mr. People, I believe I fixed the bug with the Brain Slugs new leaders not receiving the Brain Slug trait. I'll have to do some more investigation, but it appears that not every new leader gets this trait based on the vanilla event, so please try it a few times if you don't see a new leader with this trait initially.
cbshing  [author] Oct 8, 2018 @ 5:30pm 
@^5Mr. People, I did some checking. For the brainslugs it looks like I am missing a country flag. For Erudite, unfortunately the base game code doesn't update new leaders who have the Cybernetic or Latent Psionics trait along with Erudite. I have some catching up to do, so I'll try to update the Brain Slugs trait in the near future, but will have to get back to making some alternate leader update code for Erudite.
LikeNoOthers Oct 8, 2018 @ 5:51am 
I can confirm the issue with brainslugs, issue also seem to exist with other similar traits like erudite.
cbshing  [author] Oct 7, 2018 @ 2:54pm 
@JR, I don't think it would interact well with the Ascension Perks (probably get double traits). I didn't want to modify the ascension perks as it could lead to incompatibilites.

@jalang, I can take a look at it. Maybe I'm missing a flag.

@The_Draco, cool did that work?
The_Draco Sep 9, 2018 @ 8:16am 
I'll test it soon as possible with ZoFE - Ringworld-Empire - Startingsystems. I'll tell you if it works fine^^
jalang Sep 6, 2018 @ 2:47pm 
Really cool mod and I like it a lot. However, brainslugs are a trait in leaders that are selected or in the pool in the beginning of the game. New leaders that come to the pool do not have that trait.
Words and Philosophy Aug 23, 2018 @ 11:00am 
By the way, what happens if you choose one of the ascension traits and then do the ascension ingame? is it just useless wasting of ascension perks or did you make them untakeable?
Words and Philosophy Aug 23, 2018 @ 10:59am 
holy shit, I've been looking for a playable synths mod, and then I stumble upon this gem! kudos to you, cbshing.
cbshing  [author] Aug 19, 2018 @ 6:58pm 
@The_Draco, sorry for the super long delay. I've updated the different starts to not change the ringworld planet if you use Life-Seeded or Tombworld start etc. I've also added the Ringworld Preference trait, but you'd require to use another Ringworld start mod to get it's maximum benefits (i.e. the trait does not change your start system into a Ringworld). Left me know if you have any issues. Turning the start into a habitat with habitat preference is doable (I did it in Origins Civics), but since I'm trying to rewrite the code in Origins Civics I'm holding off introducing a Habitat Preference trait until I get a better portable code between mods.
cbshing  [author] Aug 11, 2018 @ 6:57pm 
@The_Draco, I can probably add a ring-world preference start/look into a workaround. It's some sort of issue with just running the default code for Life-Seeded as I understand, so since I inherit the default code the ringworld turns into a planet. I'll try to push an update out soon along with an update to 2.1.2
The_Draco Aug 11, 2018 @ 7:45am 
well, that mod looks like what i need, there is just one question, but i have to explain:
so i built some kind of species that changed there whole empire after a great fail, so they modified themselfs while they turn their Homesystem into a Ringworld-System, so the new species i get starts on a Ringworld and also should with traits from biological ascension and Gaia-, Habitate- and Ringworldpreference, instead of soemthing else... well the frist vew traits i need added with your mod, but the Preferences seems a bit...hmm.. if i choose life-seeded, the Homesection of my Ringworld turns into a Gaia-Planet, don't know if your modded Traits also do...???
if they, could you add a Ringworld-Preference as Starting Preference???
cbshing  [author] Aug 3, 2018 @ 7:05pm 
@Rietstengel, sorry for the delay but Nivlac is now added.
cbshing  [author] Jul 17, 2018 @ 5:44pm 
@Dreamreamer, its not meant to be balanced, but I tried to make some of the more OP traits worth more points. :steamsad:
Dreamreamer Jul 15, 2018 @ 12:03am 
this is op af
cbshing  [author] Jul 12, 2018 @ 7:34pm 
@outomaton/オートマトン, for Irradiated it is definitely one of the difficult decisions since it won't work well with the Cockroaches of Earth. But I can update it to be 2 points and see if I can make something else for Cockroaches of Earth. I'd like if Irradiated does not change the start planet type, since it lets you role play having irradiated species on a normal world.

@Rietstengel, I must have missed that one! Have to look for it.

@Zeratul Vergil, the pre-sapient traits are unlocked in bio-ascension. I felt that the Event traits and Ascension traits (Cybernetic, latent psionic, psionic) are special that they wouldn't be gene-modded in. You could genemod in the Survivor trait, but the other Origin traits are unmoddable (since I'm not sure about how to mod planet preferences).
Zeratul Vergil Jul 12, 2018 @ 4:54am 
will these traits also appear when conducting gene modification / robotics modification?
Rietstengel Jul 12, 2018 @ 4:31am 
No Nivlac trait?
MukadeNo Gokou / 百足の蜈蚣 Jul 11, 2018 @ 3:15am 
yeah more good. thanks good update cbshing.

Quickly, I think need cost up [Irradiated]. It is not equality compared to [Survivor] and [Enduring]. and uppdate add new tomb world have event.
bad if change, incompatible with the Cockroaches of Earth mod...
Chastity the Celibate Jul 10, 2018 @ 6:57pm 
Cool