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every traits works like a charm from the start, just not the Psionic ones.
it is listed at the start, but non of ur leaders actually has it - but it still prevents your leader (and species) to change "avatar" when hitting the psionic awakening, because apperently the trait isnt added despite everyone getting the trait.....
Thanks for the update!
@jalang, I can take a look at it. Maybe I'm missing a flag.
@The_Draco, cool did that work?
so i built some kind of species that changed there whole empire after a great fail, so they modified themselfs while they turn their Homesystem into a Ringworld-System, so the new species i get starts on a Ringworld and also should with traits from biological ascension and Gaia-, Habitate- and Ringworldpreference, instead of soemthing else... well the frist vew traits i need added with your mod, but the Preferences seems a bit...hmm.. if i choose life-seeded, the Homesection of my Ringworld turns into a Gaia-Planet, don't know if your modded Traits also do...???
if they, could you add a Ringworld-Preference as Starting Preference???
@Rietstengel, I must have missed that one! Have to look for it.
@Zeratul Vergil, the pre-sapient traits are unlocked in bio-ascension. I felt that the Event traits and Ascension traits (Cybernetic, latent psionic, psionic) are special that they wouldn't be gene-modded in. You could genemod in the Survivor trait, but the other Origin traits are unmoddable (since I'm not sure about how to mod planet preferences).
Quickly, I think need cost up [Irradiated]. It is not equality compared to [Survivor] and [Enduring]. and uppdate add new tomb world have event.
bad if change, incompatible with the Cockroaches of Earth mod...