The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Smithable Unique Weapons
20 kommentarer
FluxOrbit 23 jan, 2015 @ 14:10 
This is awesome! But, ooo, is it compatible with Unique Uniques?
Q.Q 22 jan, 2015 @ 1:24 
would be nice if they were more powerful. seems to be lacking in terms of damage.
Nantorias 5 sep, 2014 @ 7:52 
since they are unique weapons can't they be a little more powerful :|
kelticpete 31 dec, 2013 @ 22:27 
i cant see the rueful axe in my craftable items
Mikkel 6 okt, 2013 @ 2:19 
When will the enchantment for staffs work ?
mayingan 14 maj, 2013 @ 15:32 
A nice curiosity, it may prove useful if it doesn't interfere with usual quests.
Eddie Van Halen's guitar solo 3 jan, 2013 @ 11:09 
So, from the screenshots it looks like they are under the steel smithing perk, is that correct?
Lucian SaDiablo 14 dec, 2012 @ 17:51 
Useless.
BananaRiff 12 dec, 2012 @ 12:43 
can you still get the achievment oblivion walker
DeadPool :p 30 nov, 2012 @ 11:44 
if you could attempt a spawn armor and weapon set that would be awesome. dont really care if there special just want it cause it looks cool and ive tried the creation kit and its all giberish to me.
|\/|/\DF/\TC|-|I(KKILL/\ 28 nov, 2012 @ 23:59 
I use the predator mod and unfortunatly all the weapons are already as strong as deadric =( But still I love my claws lol.
|\/|/\DF/\TC|-|I(KKILL/\ 28 nov, 2012 @ 23:57 
Dont make/use them until you have finished the quests. That way it is not cheating =)
??? 27 nov, 2012 @ 22:31 
The enchantments and such on the weapons are still generally unique. It's just nice having an unenchanted version, guys. Sometimes a weapon just looks really awesome but the effect it has in-game is lame.
Deewad 27 nov, 2012 @ 10:27 
Thats bullshit, why dont you guys get it legit
Joe of the Alps 26 nov, 2012 @ 19:54 
The only problem I have with this is that deadric artifacts are supposed to be rewards for doing tough quests, and this mod really takes away from the satisfaction of wielding them, now that you can get them at any time.
MikeJoeShmoe 24 nov, 2012 @ 10:52 
Okay. Regardless, very nice.
Hans  [skapare] 24 nov, 2012 @ 3:51 
@MikeJoeShmoe The stats are the same. I've only made non-enchanted versions.
MikeJoeShmoe 23 nov, 2012 @ 20:21 
Are perks taken into account when crafting the weapons, or are the base stats the same regardless? Keep up the good work! :-)
Water Fox 23 nov, 2012 @ 19:59 
lol
SarcasticDragon 23 nov, 2012 @ 18:23 
well then they are not unique anymore are they