The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Smithable Unique Weapons
20 comentarii
FluxOrbit 23 ian. 2015 la 14:10 
This is awesome! But, ooo, is it compatible with Unique Uniques?
Q.Q 22 ian. 2015 la 1:24 
would be nice if they were more powerful. seems to be lacking in terms of damage.
Nantorias 5 sept. 2014 la 7:52 
since they are unique weapons can't they be a little more powerful :|
kelticpete 31 dec. 2013 la 22:27 
i cant see the rueful axe in my craftable items
Mikkel 6 oct. 2013 la 2:19 
When will the enchantment for staffs work ?
mayingan 14 mai 2013 la 15:32 
A nice curiosity, it may prove useful if it doesn't interfere with usual quests.
Eddie Van Halen's guitar solo 3 ian. 2013 la 11:09 
So, from the screenshots it looks like they are under the steel smithing perk, is that correct?
Lucian SaDiablo 14 dec. 2012 la 17:51 
Useless.
BananaRiff 12 dec. 2012 la 12:43 
can you still get the achievment oblivion walker
DeadPool :p 30 nov. 2012 la 11:44 
if you could attempt a spawn armor and weapon set that would be awesome. dont really care if there special just want it cause it looks cool and ive tried the creation kit and its all giberish to me.
|\/|/\DF/\TC|-|I(KKILL/\ 28 nov. 2012 la 23:59 
I use the predator mod and unfortunatly all the weapons are already as strong as deadric =( But still I love my claws lol.
|\/|/\DF/\TC|-|I(KKILL/\ 28 nov. 2012 la 23:57 
Dont make/use them until you have finished the quests. That way it is not cheating =)
??? 27 nov. 2012 la 22:31 
The enchantments and such on the weapons are still generally unique. It's just nice having an unenchanted version, guys. Sometimes a weapon just looks really awesome but the effect it has in-game is lame.
Deewad 27 nov. 2012 la 10:27 
Thats bullshit, why dont you guys get it legit
Joe of the Alps 26 nov. 2012 la 19:54 
The only problem I have with this is that deadric artifacts are supposed to be rewards for doing tough quests, and this mod really takes away from the satisfaction of wielding them, now that you can get them at any time.
MikeJoeShmoe 24 nov. 2012 la 10:52 
Okay. Regardless, very nice.
Hans  [autor] 24 nov. 2012 la 3:51 
@MikeJoeShmoe The stats are the same. I've only made non-enchanted versions.
MikeJoeShmoe 23 nov. 2012 la 20:21 
Are perks taken into account when crafting the weapons, or are the base stats the same regardless? Keep up the good work! :-)
Water Fox 23 nov. 2012 la 19:59 
lol
SarcasticDragon 23 nov. 2012 la 18:23 
well then they are not unique anymore are they