The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Smithable Unique Weapons
20 Comments
FluxOrbit Jan 23, 2015 @ 2:10pm 
This is awesome! But, ooo, is it compatible with Unique Uniques?
Q.Q Jan 22, 2015 @ 1:24am 
would be nice if they were more powerful. seems to be lacking in terms of damage.
Nantorias Sep 5, 2014 @ 7:52am 
since they are unique weapons can't they be a little more powerful :|
kelticpete Dec 31, 2013 @ 10:27pm 
i cant see the rueful axe in my craftable items
Mikkel Oct 6, 2013 @ 2:19am 
When will the enchantment for staffs work ?
mayingan May 14, 2013 @ 3:32pm 
A nice curiosity, it may prove useful if it doesn't interfere with usual quests.
Eddie Van Halen's guitar solo Jan 3, 2013 @ 11:09am 
So, from the screenshots it looks like they are under the steel smithing perk, is that correct?
Lucian SaDiablo Dec 14, 2012 @ 5:51pm 
Useless.
BananaRiff Dec 12, 2012 @ 12:43pm 
can you still get the achievment oblivion walker
DeadPool :p Nov 30, 2012 @ 11:44am 
if you could attempt a spawn armor and weapon set that would be awesome. dont really care if there special just want it cause it looks cool and ive tried the creation kit and its all giberish to me.
|\/|/\DF/\TC|-|I(KKILL/\ Nov 28, 2012 @ 11:59pm 
I use the predator mod and unfortunatly all the weapons are already as strong as deadric =( But still I love my claws lol.
|\/|/\DF/\TC|-|I(KKILL/\ Nov 28, 2012 @ 11:57pm 
Dont make/use them until you have finished the quests. That way it is not cheating =)
??? Nov 27, 2012 @ 10:31pm 
The enchantments and such on the weapons are still generally unique. It's just nice having an unenchanted version, guys. Sometimes a weapon just looks really awesome but the effect it has in-game is lame.
Deewad Nov 27, 2012 @ 10:27am 
Thats bullshit, why dont you guys get it legit
Joe of the Alps Nov 26, 2012 @ 7:54pm 
The only problem I have with this is that deadric artifacts are supposed to be rewards for doing tough quests, and this mod really takes away from the satisfaction of wielding them, now that you can get them at any time.
MikeJoeShmoe Nov 24, 2012 @ 10:52am 
Okay. Regardless, very nice.
Hans  [author] Nov 24, 2012 @ 3:51am 
@MikeJoeShmoe The stats are the same. I've only made non-enchanted versions.
MikeJoeShmoe Nov 23, 2012 @ 8:21pm 
Are perks taken into account when crafting the weapons, or are the base stats the same regardless? Keep up the good work! :-)
Water Fox Nov 23, 2012 @ 7:59pm 
lol
SarcasticDragon Nov 23, 2012 @ 6:23pm 
well then they are not unique anymore are they