The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Smithable Unique Weapons
20 kommenttia
FluxOrbit 23.1.2015 klo 14.10 
This is awesome! But, ooo, is it compatible with Unique Uniques?
Q.Q 22.1.2015 klo 1.24 
would be nice if they were more powerful. seems to be lacking in terms of damage.
Nantorias 5.9.2014 klo 7.52 
since they are unique weapons can't they be a little more powerful :|
kelticpete 31.12.2013 klo 22.27 
i cant see the rueful axe in my craftable items
Mikkel 6.10.2013 klo 2.19 
When will the enchantment for staffs work ?
mayingan 14.5.2013 klo 15.32 
A nice curiosity, it may prove useful if it doesn't interfere with usual quests.
Eddie Van Halen's guitar solo 3.1.2013 klo 11.09 
So, from the screenshots it looks like they are under the steel smithing perk, is that correct?
Lucian SaDiablo 14.12.2012 klo 17.51 
Useless.
BananaRiff 12.12.2012 klo 12.43 
can you still get the achievment oblivion walker
DeadPool :p 30.11.2012 klo 11.44 
if you could attempt a spawn armor and weapon set that would be awesome. dont really care if there special just want it cause it looks cool and ive tried the creation kit and its all giberish to me.
|\/|/\DF/\TC|-|I(KKILL/\ 28.11.2012 klo 23.59 
I use the predator mod and unfortunatly all the weapons are already as strong as deadric =( But still I love my claws lol.
|\/|/\DF/\TC|-|I(KKILL/\ 28.11.2012 klo 23.57 
Dont make/use them until you have finished the quests. That way it is not cheating =)
??? 27.11.2012 klo 22.31 
The enchantments and such on the weapons are still generally unique. It's just nice having an unenchanted version, guys. Sometimes a weapon just looks really awesome but the effect it has in-game is lame.
Deewad 27.11.2012 klo 10.27 
Thats bullshit, why dont you guys get it legit
Joe of the Alps 26.11.2012 klo 19.54 
The only problem I have with this is that deadric artifacts are supposed to be rewards for doing tough quests, and this mod really takes away from the satisfaction of wielding them, now that you can get them at any time.
MikeJoeShmoe 24.11.2012 klo 10.52 
Okay. Regardless, very nice.
Hans  [tekijä] 24.11.2012 klo 3.51 
@MikeJoeShmoe The stats are the same. I've only made non-enchanted versions.
MikeJoeShmoe 23.11.2012 klo 20.21 
Are perks taken into account when crafting the weapons, or are the base stats the same regardless? Keep up the good work! :-)
Water Fox 23.11.2012 klo 19.59 
lol
SarcasticDragon 23.11.2012 klo 18.23 
well then they are not unique anymore are they