The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Smithable Unique Weapons
20 Komentar
FluxOrbit 23 Jan 2015 @ 2:10pm 
This is awesome! But, ooo, is it compatible with Unique Uniques?
Q.Q 22 Jan 2015 @ 1:24am 
would be nice if they were more powerful. seems to be lacking in terms of damage.
Nantorias 5 Sep 2014 @ 7:52am 
since they are unique weapons can't they be a little more powerful :|
kelticpete 31 Des 2013 @ 10:27pm 
i cant see the rueful axe in my craftable items
Mikkel 6 Okt 2013 @ 2:19am 
When will the enchantment for staffs work ?
mayingan 14 Mei 2013 @ 3:32pm 
A nice curiosity, it may prove useful if it doesn't interfere with usual quests.
Eddie Van Halen's guitar solo 3 Jan 2013 @ 11:09am 
So, from the screenshots it looks like they are under the steel smithing perk, is that correct?
Lucian SaDiablo 14 Des 2012 @ 5:51pm 
Useless.
BananaRiff 12 Des 2012 @ 12:43pm 
can you still get the achievment oblivion walker
DeadPool :p 30 Nov 2012 @ 11:44am 
if you could attempt a spawn armor and weapon set that would be awesome. dont really care if there special just want it cause it looks cool and ive tried the creation kit and its all giberish to me.
|\/|/\DF/\TC|-|I(KKILL/\ 28 Nov 2012 @ 11:59pm 
I use the predator mod and unfortunatly all the weapons are already as strong as deadric =( But still I love my claws lol.
|\/|/\DF/\TC|-|I(KKILL/\ 28 Nov 2012 @ 11:57pm 
Dont make/use them until you have finished the quests. That way it is not cheating =)
??? 27 Nov 2012 @ 10:31pm 
The enchantments and such on the weapons are still generally unique. It's just nice having an unenchanted version, guys. Sometimes a weapon just looks really awesome but the effect it has in-game is lame.
Deewad 27 Nov 2012 @ 10:27am 
Thats bullshit, why dont you guys get it legit
Joe of the Alps 26 Nov 2012 @ 7:54pm 
The only problem I have with this is that deadric artifacts are supposed to be rewards for doing tough quests, and this mod really takes away from the satisfaction of wielding them, now that you can get them at any time.
MikeJoeShmoe 24 Nov 2012 @ 10:52am 
Okay. Regardless, very nice.
Hans  [pembuat] 24 Nov 2012 @ 3:51am 
@MikeJoeShmoe The stats are the same. I've only made non-enchanted versions.
MikeJoeShmoe 23 Nov 2012 @ 8:21pm 
Are perks taken into account when crafting the weapons, or are the base stats the same regardless? Keep up the good work! :-)
Water Fox 23 Nov 2012 @ 7:59pm 
lol
SarcasticDragon 23 Nov 2012 @ 6:23pm 
well then they are not unique anymore are they