RimWorld
Zombieland
Menampilkan81-90 dari 214 kiriman
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Pembaruan: 24 Apr 2021 @ 2:53pm

v2.1.5 will raise the death. Configure if and when dead pawns will become zombies.

Pembaruan: 14 Apr 2021 @ 1:45pm

v2.1.4 makes tar slimer zombies pop thick smoke to hide themselves

Pembaruan: 11 Apr 2021 @ 8:12am

ZombieLand v2.1.3 introduces a new zombie type: DARK SLIMER. It creates a thick ultra sticky trail of tar behind it that only zombies can easily cross. Hope it rains soon! Also, the overall scaling of zombies on the map and their spawn rate has been updated to match RimWorlds Thread Level settings. If you play on 500% you will get a tough zombie experience.

Pembaruan: 27 Mar 2021 @ 1:42pm

v2.1.2 makes zombies move on all map tiles and cleans up zombies that are removed from all memory (like RuntimeGC)

Pembaruan: 26 Mar 2021 @ 3:12am

v2.1.1 fixes any-treatment-stops-infection feature

Pembaruan: 23 Agu 2020 @ 11:51am

[Auto-generated text]: Update on 8/23/2020 8:51:09 PM.

Pembaruan: 9 Agu 2020 @ 10:45am

v2.0.7+2.0.8 Bug fixes

Pembaruan: 31 Jul 2020 @ 4:40am

v2.0.6 fixes makes Albinos take ranged damage again

Pembaruan: 30 Jul 2020 @ 1:01pm

[Auto-generated text]: Update on 7/30/2020 10:00:50 PM.

Pembaruan: 28 Jul 2020 @ 6:11pm

[Auto-generated text]: Update on 7/29/2020 3:11:40 AM.