RimWorld
Zombieland
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Update: 24 apr 2021 om 14:53

v2.1.5 will raise the death. Configure if and when dead pawns will become zombies.

Update: 14 apr 2021 om 13:45

v2.1.4 makes tar slimer zombies pop thick smoke to hide themselves

Update: 11 apr 2021 om 8:12

ZombieLand v2.1.3 introduces a new zombie type: DARK SLIMER. It creates a thick ultra sticky trail of tar behind it that only zombies can easily cross. Hope it rains soon! Also, the overall scaling of zombies on the map and their spawn rate has been updated to match RimWorlds Thread Level settings. If you play on 500% you will get a tough zombie experience.

Update: 27 mrt 2021 om 13:42

v2.1.2 makes zombies move on all map tiles and cleans up zombies that are removed from all memory (like RuntimeGC)

Update: 26 mrt 2021 om 3:12

v2.1.1 fixes any-treatment-stops-infection feature

Update: 23 aug 2020 om 11:51

[Auto-generated text]: Update on 8/23/2020 8:51:09 PM.

Update: 9 aug 2020 om 10:45

v2.0.7+2.0.8 Bug fixes

Update: 31 jul 2020 om 4:40

v2.0.6 fixes makes Albinos take ranged damage again

Update: 30 jul 2020 om 13:01

[Auto-generated text]: Update on 7/30/2020 10:00:50 PM.

Update: 28 jul 2020 om 18:11

[Auto-generated text]: Update on 7/29/2020 3:11:40 AM.