Killing Floor 2

Killing Floor 2

Transient
目前顯示第 1-10 項,共 10 項
更新:2019 年 3 月 3 日 @ 上午 5:40

更新:2018 年 5 月 6 日 @ 下午 3:57

更新:2018 年 4 月 5 日 @ 下午 5:43

- Vehicles controls are gone, Only the elevator can be used on trader waves.
- Traders are selected on a route through the map

更新:2017 年 1 月 1 日 @ 下午 12:13

Map Update 01/2017:

- Call vehicles with platforms. You can now stand on a platform at the start and end of the vehicle paths and bring them to you.
- Pathing has been redone and improved across the map.
- Starting spawn points are in underground area now, not by the cars.
- Lower skylight light for caves and outside
- Added cars by dirt road by rockslide
- more visual backdrops for outside area

I also want to add that I have done everything I can to make zeds not spawn too far or on th wrong level. There seems to be an issue with the zeds spawning outside of a "spawns" boundaires. It is on the trello board for TW and they are looking into it.

https://trello.com/c/t2wURGSZ/3-zed-spawning-issues

更新:2016 年 12 月 19 日 @ 上午 10:47

- Controllable Van for the bottom portion of the map has been added in.
- Spawns have been refined. I attempted to fix them spawning to far away and on the incorrect level. If you still see this issue please let me know
- Fixed some exploitable spots

更新:2016 年 12 月 19 日 @ 上午 10:43

更新:2016 年 12 月 16 日 @ 下午 4:31

- Fixed pathing and collision issues near the rockslide
- Attempted fix for spawns coming out of tentacles
- Added more "Tentacle Spawns" around the map
- Added ClotMothers to the scenery (those tentacles had to come from somewhere)
- Made tentacles less "pink and shiny"

更新:2016 年 12 月 16 日 @ 下午 4:22

更新:2016 年 12 月 14 日 @ 上午 9:27

更新:2016 年 12 月 14 日 @ 上午 9:06