Killing Floor 2

Killing Floor 2

Transient
Viser 1–10 av 10 bidrag
Oppdatering: 3. mars 2019 @ 5.40

Oppdatering: 6. mai 2018 @ 15.57

Oppdatering: 5. apr. 2018 @ 17.43

- Vehicles controls are gone, Only the elevator can be used on trader waves.
- Traders are selected on a route through the map

Oppdatering: 1. jan. 2017 @ 12.13

Map Update 01/2017:

- Call vehicles with platforms. You can now stand on a platform at the start and end of the vehicle paths and bring them to you.
- Pathing has been redone and improved across the map.
- Starting spawn points are in underground area now, not by the cars.
- Lower skylight light for caves and outside
- Added cars by dirt road by rockslide
- more visual backdrops for outside area

I also want to add that I have done everything I can to make zeds not spawn too far or on th wrong level. There seems to be an issue with the zeds spawning outside of a "spawns" boundaires. It is on the trello board for TW and they are looking into it.

https://trello.com/c/t2wURGSZ/3-zed-spawning-issues

Oppdatering: 19. des. 2016 @ 10.47

- Controllable Van for the bottom portion of the map has been added in.
- Spawns have been refined. I attempted to fix them spawning to far away and on the incorrect level. If you still see this issue please let me know
- Fixed some exploitable spots

Oppdatering: 19. des. 2016 @ 10.43

Oppdatering: 16. des. 2016 @ 16.31

- Fixed pathing and collision issues near the rockslide
- Attempted fix for spawns coming out of tentacles
- Added more "Tentacle Spawns" around the map
- Added ClotMothers to the scenery (those tentacles had to come from somewhere)
- Made tentacles less "pink and shiny"

Oppdatering: 16. des. 2016 @ 16.22

Oppdatering: 14. des. 2016 @ 9.27

Oppdatering: 14. des. 2016 @ 9.06