Killing Floor 2

Killing Floor 2

Transient
Mostrando 1-10 de 10 aportaciones
Actualización: 3 MAR 2019 a las 5:40

Actualización: 6 MAY 2018 a las 15:57

Actualización: 5 ABR 2018 a las 17:43

- Vehicles controls are gone, Only the elevator can be used on trader waves.
- Traders are selected on a route through the map

Actualización: 1 ENE 2017 a las 12:13

Map Update 01/2017:

- Call vehicles with platforms. You can now stand on a platform at the start and end of the vehicle paths and bring them to you.
- Pathing has been redone and improved across the map.
- Starting spawn points are in underground area now, not by the cars.
- Lower skylight light for caves and outside
- Added cars by dirt road by rockslide
- more visual backdrops for outside area

I also want to add that I have done everything I can to make zeds not spawn too far or on th wrong level. There seems to be an issue with the zeds spawning outside of a "spawns" boundaires. It is on the trello board for TW and they are looking into it.

https://trello.com/c/t2wURGSZ/3-zed-spawning-issues

Actualización: 19 DIC 2016 a las 10:47

- Controllable Van for the bottom portion of the map has been added in.
- Spawns have been refined. I attempted to fix them spawning to far away and on the incorrect level. If you still see this issue please let me know
- Fixed some exploitable spots

Actualización: 19 DIC 2016 a las 10:43

Actualización: 16 DIC 2016 a las 16:31

- Fixed pathing and collision issues near the rockslide
- Attempted fix for spawns coming out of tentacles
- Added more "Tentacle Spawns" around the map
- Added ClotMothers to the scenery (those tentacles had to come from somewhere)
- Made tentacles less "pink and shiny"

Actualización: 16 DIC 2016 a las 16:22

Actualización: 14 DIC 2016 a las 9:27

Actualización: 14 DIC 2016 a las 9:06