Killing Floor 2

Killing Floor 2

Transient
1–10/10 bejegyzés mutatása
Frissítés: 2019. márc. 3. @ 5:40

Frissítés: 2018. máj. 6. @ 15:57

Frissítés: 2018. ápr. 5. @ 17:43

- Vehicles controls are gone, Only the elevator can be used on trader waves.
- Traders are selected on a route through the map

Frissítés: 2017. jan. 1. @ 12:13

Map Update 01/2017:

- Call vehicles with platforms. You can now stand on a platform at the start and end of the vehicle paths and bring them to you.
- Pathing has been redone and improved across the map.
- Starting spawn points are in underground area now, not by the cars.
- Lower skylight light for caves and outside
- Added cars by dirt road by rockslide
- more visual backdrops for outside area

I also want to add that I have done everything I can to make zeds not spawn too far or on th wrong level. There seems to be an issue with the zeds spawning outside of a "spawns" boundaires. It is on the trello board for TW and they are looking into it.

https://trello.com/c/t2wURGSZ/3-zed-spawning-issues

Frissítés: 2016. dec. 19. @ 10:47

- Controllable Van for the bottom portion of the map has been added in.
- Spawns have been refined. I attempted to fix them spawning to far away and on the incorrect level. If you still see this issue please let me know
- Fixed some exploitable spots

Frissítés: 2016. dec. 19. @ 10:43

Frissítés: 2016. dec. 16. @ 16:31

- Fixed pathing and collision issues near the rockslide
- Attempted fix for spawns coming out of tentacles
- Added more "Tentacle Spawns" around the map
- Added ClotMothers to the scenery (those tentacles had to come from somewhere)
- Made tentacles less "pink and shiny"

Frissítés: 2016. dec. 16. @ 16:22

Frissítés: 2016. dec. 14. @ 9:27

Frissítés: 2016. dec. 14. @ 9:06