Killing Floor 2

Killing Floor 2

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Viser 1-10 af 10 forekomster
Opdatering: 3. mar. 2019 kl. 5:40

Opdatering: 6. maj 2018 kl. 15:57

Opdatering: 5. apr. 2018 kl. 17:43

- Vehicles controls are gone, Only the elevator can be used on trader waves.
- Traders are selected on a route through the map

Opdatering: 1. jan. 2017 kl. 12:13

Map Update 01/2017:

- Call vehicles with platforms. You can now stand on a platform at the start and end of the vehicle paths and bring them to you.
- Pathing has been redone and improved across the map.
- Starting spawn points are in underground area now, not by the cars.
- Lower skylight light for caves and outside
- Added cars by dirt road by rockslide
- more visual backdrops for outside area

I also want to add that I have done everything I can to make zeds not spawn too far or on th wrong level. There seems to be an issue with the zeds spawning outside of a "spawns" boundaires. It is on the trello board for TW and they are looking into it.

https://trello.com/c/t2wURGSZ/3-zed-spawning-issues

Opdatering: 19. dec. 2016 kl. 10:47

- Controllable Van for the bottom portion of the map has been added in.
- Spawns have been refined. I attempted to fix them spawning to far away and on the incorrect level. If you still see this issue please let me know
- Fixed some exploitable spots

Opdatering: 19. dec. 2016 kl. 10:43

Opdatering: 16. dec. 2016 kl. 16:31

- Fixed pathing and collision issues near the rockslide
- Attempted fix for spawns coming out of tentacles
- Added more "Tentacle Spawns" around the map
- Added ClotMothers to the scenery (those tentacles had to come from somewhere)
- Made tentacles less "pink and shiny"

Opdatering: 16. dec. 2016 kl. 16:22

Opdatering: 14. dec. 2016 kl. 9:27

Opdatering: 14. dec. 2016 kl. 9:06