Prison Architect

Prison Architect

Advanced Roads
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更新于:2016 年 12 月 12 日 上午 6:10

- RoadMarkers now delete the StreetManager if they get a reset, so a new StreetManager upates the fresh marker immediately without you having to click the Update Road Map button.

更新于:2016 年 12 月 10 日 上午 9:08

- fixed script error when Prisoner Bus would arrive and there are no RoadMarkers on the roads.

更新于:2016 年 12 月 9 日 上午 11:30

- fixed bug where prisoner bus would forget to clear authorization for gates behind him before teleporting to a new lane

更新于:2016 年 12 月 8 日 下午 4:55

- Updated with little tweak for supplytruck and prisoner bus, they would not open large roadgates when the game time was set to fast forward.

更新于:2016 年 12 月 7 日 下午 12:59

- added small yellow centre posts
- fixed renderdepth for Roadgate
- made some code changes to linked gates, vehicle will only start moving if all linked gates are opened
- implemented some code to let traffic drive together through large gates

更新于:2016 年 12 月 7 日 上午 8:22

Tweaked the tooltips on vehicles a bit.

更新于:2016 年 12 月 7 日 上午 6:40

- made it so vehicles get deleted when a marker is reset. This prevents a lot of nonsense happening on the streets...
- tweaked Small Roadgate a bit, it will only scan for staff when it's closed and not lockedshut.
- tweaked SupplyTruck which was driving a little bit too slow to trigger a large roadgate quickly.

更新于:2016 年 12 月 6 日 上午 11:22

- Added the little sellable yellow SmallPost for small road gates in case you don't like the big posts.
- Tweaked the PrisonerBus a bit, it now also works if there are no bus stops on a lane.
- Tweaked the prisoners spawning point a bit.

更新于:2016 年 12 月 6 日 上午 11:21

更新于:2016 年 12 月 6 日 上午 3:10

Initial beta release.