Prison Architect

Prison Architect

Advanced Roads
Viser 11–20 av 20 bidrag
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Oppdatering: 12. des. 2016 @ 6.10

- RoadMarkers now delete the StreetManager if they get a reset, so a new StreetManager upates the fresh marker immediately without you having to click the Update Road Map button.

Oppdatering: 10. des. 2016 @ 9.08

- fixed script error when Prisoner Bus would arrive and there are no RoadMarkers on the roads.

Oppdatering: 9. des. 2016 @ 11.30

- fixed bug where prisoner bus would forget to clear authorization for gates behind him before teleporting to a new lane

Oppdatering: 8. des. 2016 @ 16.55

- Updated with little tweak for supplytruck and prisoner bus, they would not open large roadgates when the game time was set to fast forward.

Oppdatering: 7. des. 2016 @ 12.59

- added small yellow centre posts
- fixed renderdepth for Roadgate
- made some code changes to linked gates, vehicle will only start moving if all linked gates are opened
- implemented some code to let traffic drive together through large gates

Oppdatering: 7. des. 2016 @ 8.22

Tweaked the tooltips on vehicles a bit.

Oppdatering: 7. des. 2016 @ 6.40

- made it so vehicles get deleted when a marker is reset. This prevents a lot of nonsense happening on the streets...
- tweaked Small Roadgate a bit, it will only scan for staff when it's closed and not lockedshut.
- tweaked SupplyTruck which was driving a little bit too slow to trigger a large roadgate quickly.

Oppdatering: 6. des. 2016 @ 11.22

- Added the little sellable yellow SmallPost for small road gates in case you don't like the big posts.
- Tweaked the PrisonerBus a bit, it now also works if there are no bus stops on a lane.
- Tweaked the prisoners spawning point a bit.

Oppdatering: 6. des. 2016 @ 11.21

Oppdatering: 6. des. 2016 @ 3.10

Initial beta release.