Prison Architect

Prison Architect

Advanced Roads
20개 중 11~20개 표시 중
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업데이트: 2016년 12월 12일 오전 6시 10분

- RoadMarkers now delete the StreetManager if they get a reset, so a new StreetManager upates the fresh marker immediately without you having to click the Update Road Map button.

업데이트: 2016년 12월 10일 오전 9시 08분

- fixed script error when Prisoner Bus would arrive and there are no RoadMarkers on the roads.

업데이트: 2016년 12월 9일 오전 11시 30분

- fixed bug where prisoner bus would forget to clear authorization for gates behind him before teleporting to a new lane

업데이트: 2016년 12월 8일 오후 4시 55분

- Updated with little tweak for supplytruck and prisoner bus, they would not open large roadgates when the game time was set to fast forward.

업데이트: 2016년 12월 7일 오후 12시 59분

- added small yellow centre posts
- fixed renderdepth for Roadgate
- made some code changes to linked gates, vehicle will only start moving if all linked gates are opened
- implemented some code to let traffic drive together through large gates

업데이트: 2016년 12월 7일 오전 8시 22분

Tweaked the tooltips on vehicles a bit.

업데이트: 2016년 12월 7일 오전 6시 40분

- made it so vehicles get deleted when a marker is reset. This prevents a lot of nonsense happening on the streets...
- tweaked Small Roadgate a bit, it will only scan for staff when it's closed and not lockedshut.
- tweaked SupplyTruck which was driving a little bit too slow to trigger a large roadgate quickly.

업데이트: 2016년 12월 6일 오전 11시 22분

- Added the little sellable yellow SmallPost for small road gates in case you don't like the big posts.
- Tweaked the PrisonerBus a bit, it now also works if there are no bus stops on a lane.
- Tweaked the prisoners spawning point a bit.

업데이트: 2016년 12월 6일 오전 11시 21분

업데이트: 2016년 12월 6일 오전 3시 10분

Initial beta release.