Prison Architect

Prison Architect

Advanced Roads
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Uppdatering: 12 dec, 2016 @ 6:10

- RoadMarkers now delete the StreetManager if they get a reset, so a new StreetManager upates the fresh marker immediately without you having to click the Update Road Map button.

Uppdatering: 10 dec, 2016 @ 9:08

- fixed script error when Prisoner Bus would arrive and there are no RoadMarkers on the roads.

Uppdatering: 9 dec, 2016 @ 11:30

- fixed bug where prisoner bus would forget to clear authorization for gates behind him before teleporting to a new lane

Uppdatering: 8 dec, 2016 @ 16:55

- Updated with little tweak for supplytruck and prisoner bus, they would not open large roadgates when the game time was set to fast forward.

Uppdatering: 7 dec, 2016 @ 12:59

- added small yellow centre posts
- fixed renderdepth for Roadgate
- made some code changes to linked gates, vehicle will only start moving if all linked gates are opened
- implemented some code to let traffic drive together through large gates

Uppdatering: 7 dec, 2016 @ 8:22

Tweaked the tooltips on vehicles a bit.

Uppdatering: 7 dec, 2016 @ 6:40

- made it so vehicles get deleted when a marker is reset. This prevents a lot of nonsense happening on the streets...
- tweaked Small Roadgate a bit, it will only scan for staff when it's closed and not lockedshut.
- tweaked SupplyTruck which was driving a little bit too slow to trigger a large roadgate quickly.

Uppdatering: 6 dec, 2016 @ 11:22

- Added the little sellable yellow SmallPost for small road gates in case you don't like the big posts.
- Tweaked the PrisonerBus a bit, it now also works if there are no bus stops on a lane.
- Tweaked the prisoners spawning point a bit.

Uppdatering: 6 dec, 2016 @ 11:21

Uppdatering: 6 dec, 2016 @ 3:10

Initial beta release.