Prison Architect

Prison Architect

Advanced Roads
Mostrando 11-20 de 20 aportaciones
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Actualización: 12 DIC 2016 a las 6:10

- RoadMarkers now delete the StreetManager if they get a reset, so a new StreetManager upates the fresh marker immediately without you having to click the Update Road Map button.

Actualización: 10 DIC 2016 a las 9:08

- fixed script error when Prisoner Bus would arrive and there are no RoadMarkers on the roads.

Actualización: 9 DIC 2016 a las 11:30

- fixed bug where prisoner bus would forget to clear authorization for gates behind him before teleporting to a new lane

Actualización: 8 DIC 2016 a las 16:55

- Updated with little tweak for supplytruck and prisoner bus, they would not open large roadgates when the game time was set to fast forward.

Actualización: 7 DIC 2016 a las 12:59

- added small yellow centre posts
- fixed renderdepth for Roadgate
- made some code changes to linked gates, vehicle will only start moving if all linked gates are opened
- implemented some code to let traffic drive together through large gates

Actualización: 7 DIC 2016 a las 8:22

Tweaked the tooltips on vehicles a bit.

Actualización: 7 DIC 2016 a las 6:40

- made it so vehicles get deleted when a marker is reset. This prevents a lot of nonsense happening on the streets...
- tweaked Small Roadgate a bit, it will only scan for staff when it's closed and not lockedshut.
- tweaked SupplyTruck which was driving a little bit too slow to trigger a large roadgate quickly.

Actualización: 6 DIC 2016 a las 11:22

- Added the little sellable yellow SmallPost for small road gates in case you don't like the big posts.
- Tweaked the PrisonerBus a bit, it now also works if there are no bus stops on a lane.
- Tweaked the prisoners spawning point a bit.

Actualización: 6 DIC 2016 a las 11:21

Actualización: 6 DIC 2016 a las 3:10

Initial beta release.