Starbound
Frackin' Races
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Mis à jour le : 8 nov. 2017 à 11h19

should fix Lamia bow use

Mis à jour le : 5 nov. 2017 à 6h30

adds missing calls to FRHelper causing weapons to not swing/break.

Mis à jour le : 4 nov. 2017 à 15h27

corrects pyg movement

Mis à jour le : 4 nov. 2017 à 7h47

removes log spamming info

adds support for Pyg race

Mis à jour le : 31 oct. 2017 à 19h58

adds include for FRHelper.lua to gunfire.lua

Mis à jour le : 31 oct. 2017 à 18h35

firespeed fix

Mis à jour le : 31 oct. 2017 à 14h55

fixes missing racial contexts for some weapon types

Mis à jour le : 31 oct. 2017 à 11h51

- extensive effects rewrite (combat related) (Lucca) :
moved all combat adjustments to a new application method. This should no longer require LUA edits for weapon edits. This should make it much easier to add weapon abilities for mod authors should they wish to have compatability patches for FR handled on their end.



There will likely be bugs or inconsistences in the changes. Please report anything odd so we can fix it up. Every supported race is covered by this change.

Mis à jour le : 28 oct. 2017 à 6h25

Skath completely reworked at authors request

Mis à jour le : 24 oct. 2017 à 12h33

* rebalances neko (weaknesses increased from 5% to 20%. So, they now have 4 resists at 20% and 4 weaknesses at -20%. Additionally, they have 20% reduced fall damage instead of 50%. This should bring them into a better balance with other races.

* fixes skath bonuses to suit their lore more logically. I was unaware they were aquatic. They now breathe underwater and gain stats on ocean biomes, rather than forest/jungle type worlds.