Starbound
Frackin' Races
Visualizzazione di 191-200 elementi su 364
< 1 ... 18  19  20  21  22 ... 37 >
Aggiornamento: 13 set 2017, 7:13

NOTE: Squids in Space DIRECTLY conflicts with FR as of this update.It will cause all bonuses for all races to stop functioning. Unavoidable, due to the nature of the code rework.

* revamped the entire species effect base, which should make it much easier for myself and others to add racial abilities (thegamemaster1234)

You shouldn't see much difference on the gameplay end. However, this is *not* yet extensively tested. Please inform of any oddities you experience.

Modders: take a peek in the git assets and you'll find a very different structure. Weapon effects are not yet changed, and may not be, but all the other core racial abilities are moved to config files in a more logical fashion and should be pretty simply to use.

Aggiornamento: 6 set 2017, 7:00

corrects duplicate status window for those using FU and FR together with the Quickslot UI

Aggiornamento: 2 set 2017, 20:15

minor adjustments to viera stats

fix for obscure whip swing bug

Aggiornamento: 2 set 2017, 6:49

forgot the .species file update

Aggiornamento: 2 set 2017, 6:44

Viera updated. Check the race page for details.

Aggiornamento: 1 set 2017, 14:06

changes Avian mystical blasts to *not* use "cosmic" damage type, as that is not a vanilla damage type...kinda puts non-FU users in a bad place.

So instead, fire, ice or poison will be dealt, depending on the attack that gets rolled.

Aggiornamento: 25 ago 2017, 14:31

nom nom correction

Aggiornamento: 25 ago 2017, 8:33

*wipes up a mess on the floor* nothing to see here. This isn't blood.

Aggiornamento: 25 ago 2017, 5:16

hylotl and apex characters should no longer be borked at game start

Aggiornamento: 24 ago 2017, 20:56

fix for infinite MM upgrades