Stellaris
Ringworld Start
Mostrando 21-30 de 32 aportaciones
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Actualización: 31 MAR 2018 a las 9:12

Added "generate_home_system_resources" to populate a few starting mining/research stations. This was a 2.0 change that was missed initially.

Actualización: 22 FEB 2018 a las 15:10

Updated for 2.0 compatibility.

Added file 00_game_start.txt; game_start.32 and game_start.34 altered to keep the ring segment from becoming a planet.

Actualización: 12 DIC 2017 a las 7:53

Updated for 1.9 compatibility. No file changes

Actualización: 26 SEP 2017 a las 19:41

Updated for 1.8 compatibility.

Deleted references to deprecated "add_resource" effect. Planets now call "generate_start_buildings_and_blockers" to get their starting tiles.

Actualización: 24 MAY 2017 a las 19:37

- Starting ringworlds now count as megastructures
- The remaining segments of the "Destroyed Ringworld" can be repaired
- Ringworld segments now use localization strings for names

Actualización: 24 MAY 2017 a las 14:51

Updated for 1.6 compatibility. No file changes.

Actualización: 8 ABR 2017 a las 17:03

Updated for 1.5 compatibility.

Changed starting tiles to be in line with current base game parameters:
-Capital Tile now generates 1 energy, instead of 1 food/minerals.
-Starting buildings are now 2 farms, 2 mining networks, 2 power plants, and one science lab.

Actualización: 11 DIC 2016 a las 16:32

Update for 1.4 compatibility. No changes to functionality.

Actualización: 27 OCT 2016 a las 17:54

Possibly fixed upload of bad file.

Actualización: 20 OCT 2016 a las 17:48

Updated for 1.3 compatibility. No file changes.