Stellaris
Ringworld Start
Hiển thị 21-30 trong 32 mục
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Cập nhật: 31 Thg03, 2018 @ 9:12am

Added "generate_home_system_resources" to populate a few starting mining/research stations. This was a 2.0 change that was missed initially.

Cập nhật: 22 Thg02, 2018 @ 3:10pm

Updated for 2.0 compatibility.

Added file 00_game_start.txt; game_start.32 and game_start.34 altered to keep the ring segment from becoming a planet.

Cập nhật: 12 Thg12, 2017 @ 7:53am

Updated for 1.9 compatibility. No file changes

Cập nhật: 26 Thg09, 2017 @ 7:41pm

Updated for 1.8 compatibility.

Deleted references to deprecated "add_resource" effect. Planets now call "generate_start_buildings_and_blockers" to get their starting tiles.

Cập nhật: 24 Thg05, 2017 @ 7:37pm

- Starting ringworlds now count as megastructures
- The remaining segments of the "Destroyed Ringworld" can be repaired
- Ringworld segments now use localization strings for names

Cập nhật: 24 Thg05, 2017 @ 2:51pm

Updated for 1.6 compatibility. No file changes.

Cập nhật: 8 Thg04, 2017 @ 5:03pm

Updated for 1.5 compatibility.

Changed starting tiles to be in line with current base game parameters:
-Capital Tile now generates 1 energy, instead of 1 food/minerals.
-Starting buildings are now 2 farms, 2 mining networks, 2 power plants, and one science lab.

Cập nhật: 11 Thg12, 2016 @ 4:32pm

Update for 1.4 compatibility. No changes to functionality.

Cập nhật: 27 Thg10, 2016 @ 5:54pm

Possibly fixed upload of bad file.

Cập nhật: 20 Thg10, 2016 @ 5:48pm

Updated for 1.3 compatibility. No file changes.