Stellaris
Ringworld Start
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Actualización: 12 DIC 2018 a las 16:38

Fixed re-introduced bug where mining districts are visible on other ringworld segments before colonization.

Actualización: 10 DIC 2018 a las 20:59

Starting blockers are now ringworld-compatible.

Actualización: 10 DIC 2018 a las 19:08

Fixed bug with life-seeded getting set back to Size 25

Actualización: 10 DIC 2018 a las 18:55

Reworked initialization logic to not overwrite any vanilla scripts. Specifically, game_start.12 and game_start.33 are no longer overwritten.

Reworked ringworld mining districts. Starting features provide a limited amount of mining on the homeworld only.

Actualización: 10 DIC 2018 a las 17:05

Reverted back to version with Ringworld mining districts.

Actualización: 9 DIC 2018 a las 15:26

Removed Ringworld Mining District (and associated deposit)

Added experimental mineral deposit (with blocker). I'd like to do more with blockers in the future.

Actualización: 9 DIC 2018 a las 1:04

Updated for 2.2 Compatibility, which means the following:
- Updated to use districts/jobs instead of the tile system
- Your starting ringworld can use a unique mining district (and has an associated unique feature). Anything else you colonize has to follow the normal rules.
- Localization for the above has been added in English.
- game_start.12 was overwritten to accomplish this, so this may conflict with other mods.

Fixed order of "Destroyed Ringworld" segments. This has probably been wrong since I made them repairable way back in 1.6.

Actualización: 30 MAY 2018 a las 21:47

- Fixed asteroid belt placement
- Your starting ringworld now uses your empire's graphical culture.
- The "Destroyed Ringworld" system now spawns neighboring planets, since it is the only one without other colonization possibilities in the same system.

Actualización: 22 MAY 2018 a las 20:28

Updated for 2.1 Compatibility. No file changes.

Actualización: 31 MAR 2018 a las 9:22

Fixed issue with determined exterminators still having a farm.