Stellaris

Stellaris

((( NSC3 - Season 1 )))
Viser 201–210 av 374 bidrag
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Oppdatering: 11. nov. 2017 @ 15.44

BUGFIX XII:

Fixed AI Cityset to be back to its proper model.

Oppdatering: 10. nov. 2017 @ 6.51

BUGFIX XI:

Fixed glitch that caused two AI Shipsets to appear.

Oppdatering: 9. nov. 2017 @ 17.15

BUGFIX X:

Fixed coding error that prevented the adding of the relationship flag with the Technosphere. Tested all "help" Technosphere events and everything seems to be working.

Oppdatering: 9. nov. 2017 @ 8.01

BUGFIX IX:

One last attempt to rebalance and fix the new edicts: made them cost 250 influence and 2.5 monthly influence per edict, limited now to 10.

Oppdatering: 8. nov. 2017 @ 17.42

BUGFIX VIII:

FIxed issue where edict costs were not removed properly. Had to use monthly pulse unfortunately, but it will work.

Oppdatering: 8. nov. 2017 @ 6.44

BUGFIX VII:

Updated Edict "ending" check to include 5 years and 6 years 3 months.

Oppdatering: 7. nov. 2017 @ 13.44

BUGFIX VI:

Corrected value costs for the edict cost count so that having any of the edicts activated twice no longer costs 10x more than it should.

Oppdatering: 6. nov. 2017 @ 18.55

BUGFIX V:

Removed the Mining Base and Power Stations in favor of planetary edicts available from game start, limited to 25.

Removed AI support for the Custom Office Spaceport Module.

Oppdatering: 3. nov. 2017 @ 7.52

EMERGENCY BUGFIX IV:

Updated more coding to prevent other potential issues with Guardian coding changes.

Oppdatering: 2. nov. 2017 @ 9.49

EMERGENCY BUGFIX III:

Fixed issue where attacking the Technosphere and destroying it caused CTD.