Stellaris

Stellaris

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((( NSC3 - Season 1 )))
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85.296 MB
2016 年 5 月 12 日 下午 7:05
9 月 28 日 下午 7:01
374 项改动说明 ( 查看 )

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((( NSC3 - Season 1 )))

描述


September 28, 2025 - Season 1 - Update 22 (Mod Version 1.0.22)
New Save Game is Highly Recommended
  • IMPORTANT CHANGE: Due to a limitation in the game engine, all Bioships have been returned to 1 section per growth stage, and will be set up as they were before the 4.1 update. We highly recommend starting a new game, because do not know how the AI ships will be affected by this update. If you absoutely do not want to start a new game, you must create all completely new ship designs from scratch if you're playing Bioships, otherwise you will get instability and crashes when clicking around in the ship designer. If you choose to continue your current game, be aware that AI controlled bioships may have errors, missing sections, and empty slots. As a side note, also be aware that any mod that increases the section count of Bioships will have this bug until Paradox makes a change in the game engine itself.

  • Fixed a bug where the Battleship XL bow had only 1 XL weapon slot instead of 2.

  • Fixed a gap in the ship sections of the Mindwarden Carrier.

  • Fixed a gap in the ship sections of the Mindwarden Dreadnought.

  • Fixed a gap in the ship sections of the Cybernetic Dreadnought.

  • Fixed a gap in the ship sections of the Cybernetic Flagship.




September 25, 2025 - Season 1 - Update 21 (Mod Version 1.0.21)
New Save Game is Recommended But Not Required
  • Mod code updated for Stellaris 4.1.

  • Added NSC support for the Psionic and Mindwarden shipsets.

  • All Mature Bioship classes now have two sections available, and all Elders now have three sections available. The Juvenile ships still have only 1 section. These changes were implemented for the Offspring versions as well. (At this time, the options for each section have not changed from what they were, as it will take time to design new section options and balance them properly. However, the Mature ships now have double the slots and the Elder ships now have triple the slots that they had before 4.1.)

  • Upgraded Space Citadels - Stage One will remain 1 section but has increased utility slots, Stage Two now has 3 sections, and Stage Three now has 5 sections. The section options are the same as vanilla for the time being until new ones can be designed.

  • The Eternal Vigilance policy, unlocked by the perk of the same name, will now allow the player to choose what type of defense will be randomly built at their starbases - vanilla Platforms, NSC Stations, or NSC Fortresses.

  • The Eternal Vigilance policy will now automatically build paltforms up to the starbase's full defense capacity, rather than only 50% (this basically reverts a change vanilla recently made, as this feature originally did build up to 100%)

  • Since the vanilla game now has the Solar Panel Network available to everyone, the NSC Solar Panels were redundant. We have removed the NSC version completely and have modified the vanilla version to allow them to be boosted by the Solar Capacitor building instead. (If you have built any of the NSC Solar Panels in your current save game, they will disappear and you'll need to replace them with the Solar Panel Network instead.)

  • Due to popular request, the Battleship can now equip XL weapons again. It now has a single bow option that can equip 2 XL weapons, but the section has an extremely high cost, and it loses a lot of utility slots due to the XL weapons taking up so much space, so use it wisely!

  • Increased the Planetary Housing of the Real Estate Developer building from 5 to 500 (Since 4.0 changed how housing is measured & scaled)

  • Fixed a bug where the Advanced Combat Interdiction System II (The tier 2 Strike Cruiser aura) was not available to fit on the ship.

  • Fixed a localisation bug where the name for one of the Explorer sections did not appear properly.




If you don't wish to use the Steam workshop for NSC3, you can download it directly from the NSC3 Github here: https://github.com/CaptainX3/NSC3-Mod/releases
Manual installation instructions are on the download page. You can also find all previous releases of the mod there (Starting from the first release of NSC2 Season 8).



We have uploaded the previous version of NSC to the workshop for those who wish to continue their save games before upgrading to this new version. Please note that this is only updated when a major update is released for NSC (that requires a new save game). To subscribe to the Previous Version, click here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2386308448






You can join our server and chat directly with the NSC devs and many other players and modders, or post ideas and suggestions for us! Over 90% of the new content added to the mod comes directly from our Discord users! Simply head to the link below to join.

Join the Official NSC Discord: https://discord.gg/8yTv5MR9H3





If the above steps don't work to solve your issue, the best way to get assistance is to open a Support Ticket on the NSC Discord: https://discord.gg/8yTv5MR9H3



To report a bug with the mod, you can file a new Bug Report on the NSC Discord: https://discord.gg/8yTv5MR9H3



If you'd like to make a donation for all of the hard work on this mod, you can click here to make a one-time or monthly donation via Paypal.[www.paypal.com]

We also have 3 monthly subscriptions on the NSC Discord that come with various benefits for those who would like to offer long term support.


Copyright 2025 T. Graham. This item is not authorized for posting on Steam except under the Steam account named CaptainX3. It is also not authorized to be posted on any other website EXCEPT the official NSC3 Github page. Copies of this mod found other than on this exact page or on the NSC3 Github page are stolen and unauthorized. All Rights Reserved.
热门讨论 查看全部(9)
6
9 月 15 日 上午 5:52
There is no menu with mod settings
che-u-pin
5
9 月 15 日 下午 10:45
Any way to play NSC late game without other mods to lower fleet power?
Terran
10
2024 年 12 月 26 日 下午 10:14
Flagships still spawned en-mass for other empires.
Xeonzs
18,770 条留言
dmxy66666 1 小时以前 
May I ask why it is impossible to add a model to the new bio-ship? Is it because there are no modelers available?
Regarding the issue of the biological ships, have you considered seeking help from paradox? As far as I know, a mod development team for CK3 received assistance from paradox.
Grubbs008 18 小时以前 
Pretty sure he means the Star Wars: New Dawn, which is a ridiculous question seeing as the mod has it's own everything and is a complete overhaul.
CaptainX3  [作者] 10 月 15 日 上午 6:52 
Redeye - I’m afraid I don’t know what New Dawn is, so I don’t know.

THealy22 - did you build the Grand Shipyard megastructure? That’s where you have to build it. If you did and can’t build it there, you have a mod conflict somewhere.

Broodje - I can’t say for sure yet, because we discovered that the bio ships cannot have more than 1 section per growth stage, so if we added new classes, they’d either have to have only 1 growth stage or we’d be pretty limited on how many slots they could have. On top of that, we cannot create new models for the new classes, so they’d have to use existing models, which I know some people won’t like.
Broodje Rookworst 10 月 15 日 上午 5:40 
Will biological shipsets also get new ship classes, or will they be stuck with the 12 ship classes compared to mechanical's 19?
THealy22 10 月 12 日 上午 11:41 
When I research the flagship tech, it doesn't let me build it. It says my capacity is 0. Is there any way to fix this?
Redeye 10 月 10 日 下午 6:33 
Is it compatible with New Dawn?
Xx_Ang3l0fD3@th_xX 10 月 10 日 下午 12:40 
upgraded starbases above citadel do not have a power slot and cannot equip any weapons.
hexosecurity319 10 月 10 日 上午 11:19 
@CaptainX3 thanks for the answer. I'll do that.
CaptainX3  [作者] 10 月 10 日 上午 6:26 
hexosecurity319 - You'll have to ask the authors of that shipset to take a look, I can't do anything from my end, they'd have to update their files to match NSC3's current version.

jimmy cooks - You either have a mod conflict somewhere or Steam did not download all of your mod files properly. Please follow the troubleshooting guide under the yellow banner above.
jimmy cooks 10 月 9 日 下午 7:53 
I cant seem to build battlecruisers and carriers