Stellaris
((( NSC3 - Season 1 )))
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更新: 2017年11月11日 @ 15時44分

BUGFIX XII:

Fixed AI Cityset to be back to its proper model.

更新: 2017年11月10日 @ 6時51分

BUGFIX XI:

Fixed glitch that caused two AI Shipsets to appear.

更新: 2017年11月9日 @ 17時15分

BUGFIX X:

Fixed coding error that prevented the adding of the relationship flag with the Technosphere. Tested all "help" Technosphere events and everything seems to be working.

更新: 2017年11月9日 @ 8時01分

BUGFIX IX:

One last attempt to rebalance and fix the new edicts: made them cost 250 influence and 2.5 monthly influence per edict, limited now to 10.

更新: 2017年11月8日 @ 17時42分

BUGFIX VIII:

FIxed issue where edict costs were not removed properly. Had to use monthly pulse unfortunately, but it will work.

更新: 2017年11月8日 @ 6時44分

BUGFIX VII:

Updated Edict "ending" check to include 5 years and 6 years 3 months.

更新: 2017年11月7日 @ 13時44分

BUGFIX VI:

Corrected value costs for the edict cost count so that having any of the edicts activated twice no longer costs 10x more than it should.

更新: 2017年11月6日 @ 18時55分

BUGFIX V:

Removed the Mining Base and Power Stations in favor of planetary edicts available from game start, limited to 25.

Removed AI support for the Custom Office Spaceport Module.

更新: 2017年11月3日 @ 7時52分

EMERGENCY BUGFIX IV:

Updated more coding to prevent other potential issues with Guardian coding changes.

更新: 2017年11月2日 @ 9時49分

EMERGENCY BUGFIX III:

Fixed issue where attacking the Technosphere and destroying it caused CTD.