Stellaris

Stellaris

((( NSC3 - Season 1 )))
Näytetään 201–210 / 374
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Päivitys: 11.11.2017 klo 15.44

BUGFIX XII:

Fixed AI Cityset to be back to its proper model.

Päivitys: 10.11.2017 klo 6.51

BUGFIX XI:

Fixed glitch that caused two AI Shipsets to appear.

Päivitys: 9.11.2017 klo 17.15

BUGFIX X:

Fixed coding error that prevented the adding of the relationship flag with the Technosphere. Tested all "help" Technosphere events and everything seems to be working.

Päivitys: 9.11.2017 klo 8.01

BUGFIX IX:

One last attempt to rebalance and fix the new edicts: made them cost 250 influence and 2.5 monthly influence per edict, limited now to 10.

Päivitys: 8.11.2017 klo 17.42

BUGFIX VIII:

FIxed issue where edict costs were not removed properly. Had to use monthly pulse unfortunately, but it will work.

Päivitys: 8.11.2017 klo 6.44

BUGFIX VII:

Updated Edict "ending" check to include 5 years and 6 years 3 months.

Päivitys: 7.11.2017 klo 13.44

BUGFIX VI:

Corrected value costs for the edict cost count so that having any of the edicts activated twice no longer costs 10x more than it should.

Päivitys: 6.11.2017 klo 18.55

BUGFIX V:

Removed the Mining Base and Power Stations in favor of planetary edicts available from game start, limited to 25.

Removed AI support for the Custom Office Spaceport Module.

Päivitys: 3.11.2017 klo 7.52

EMERGENCY BUGFIX IV:

Updated more coding to prevent other potential issues with Guardian coding changes.

Päivitys: 2.11.2017 klo 9.49

EMERGENCY BUGFIX III:

Fixed issue where attacking the Technosphere and destroying it caused CTD.