Stellaris

Stellaris

((( NSC3 - Season 1 )))
201-210 van 374 items weergegeven
< 1 ... 19  20  21  22  23 ... 38 >
Update: 11 nov 2017 om 15:44

BUGFIX XII:

Fixed AI Cityset to be back to its proper model.

Update: 10 nov 2017 om 6:51

BUGFIX XI:

Fixed glitch that caused two AI Shipsets to appear.

Update: 9 nov 2017 om 17:15

BUGFIX X:

Fixed coding error that prevented the adding of the relationship flag with the Technosphere. Tested all "help" Technosphere events and everything seems to be working.

Update: 9 nov 2017 om 8:01

BUGFIX IX:

One last attempt to rebalance and fix the new edicts: made them cost 250 influence and 2.5 monthly influence per edict, limited now to 10.

Update: 8 nov 2017 om 17:42

BUGFIX VIII:

FIxed issue where edict costs were not removed properly. Had to use monthly pulse unfortunately, but it will work.

Update: 8 nov 2017 om 6:44

BUGFIX VII:

Updated Edict "ending" check to include 5 years and 6 years 3 months.

Update: 7 nov 2017 om 13:44

BUGFIX VI:

Corrected value costs for the edict cost count so that having any of the edicts activated twice no longer costs 10x more than it should.

Update: 6 nov 2017 om 18:55

BUGFIX V:

Removed the Mining Base and Power Stations in favor of planetary edicts available from game start, limited to 25.

Removed AI support for the Custom Office Spaceport Module.

Update: 3 nov 2017 om 7:52

EMERGENCY BUGFIX IV:

Updated more coding to prevent other potential issues with Guardian coding changes.

Update: 2 nov 2017 om 9:49

EMERGENCY BUGFIX III:

Fixed issue where attacking the Technosphere and destroying it caused CTD.