Space Engineers
[Obsolete] Cruise Missile Script Mk2
Показані результати 21–30 із 32
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Оновлено: 13 верес. 2015 о 7:28

Fixed issue with missile not launching when launch time is set to 0. Also updated script to allow targeting source to output targeting information at a rate slower than 60 refresh per second.

Оновлено: 5 верес. 2015 о 6:33

Added midToCenterOfMassDist variable to compensate for the distance if vectorMid is not the same point as center of mass. This is critical for Drift function to work, as accurate speed measurement is required.

Оновлено: 23 лип. 2015 о 5:44

Script updated to fix the compilation error caused by the rogue SE update.

Оновлено: 2 трав. 2015 о 7:54

Fixed script due to API changes.

Vector3D.CreateFromAzimuthAndElevation 3rd input parameter now uses Vector3D instead of Vector3. Changed the input variable type to Vector3D and compilation problem is solved.

Оновлено: 18 квіт. 2015 о 3:03

Added the Lead Target function. By default, the script will try to lead the target. It will aim at the calculated interception point instead of the current target position.

Оновлено: 11 квіт. 2015 о 10:04

Minor mode switching bug fix.

Оновлено: 11 квіт. 2015 о 9:52

Fixed bug with waypoint enumeration after new waypoints are defined while missile is in flight.

Оновлено: 11 квіт. 2015 о 5:07

If the target is lost or turret is destroyed during beam riding mode, the missile will home on the last known direction instead of spinning out of control.

Оновлено: 10 квіт. 2015 о 23:49

Automatically turn off Idle Rotation of the Beam Riding turret.

Оновлено: 10 квіт. 2015 о 22:44

Introduced Beam Riding, Waypoints and Notifications.