Space Engineers

Space Engineers

[Obsolete] Cruise Missile Script Mk2
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Update: 13 sep 2015 om 7:28

Fixed issue with missile not launching when launch time is set to 0. Also updated script to allow targeting source to output targeting information at a rate slower than 60 refresh per second.

Update: 5 sep 2015 om 6:33

Added midToCenterOfMassDist variable to compensate for the distance if vectorMid is not the same point as center of mass. This is critical for Drift function to work, as accurate speed measurement is required.

Update: 23 jul 2015 om 5:44

Script updated to fix the compilation error caused by the rogue SE update.

Update: 2 mei 2015 om 7:54

Fixed script due to API changes.

Vector3D.CreateFromAzimuthAndElevation 3rd input parameter now uses Vector3D instead of Vector3. Changed the input variable type to Vector3D and compilation problem is solved.

Update: 18 apr 2015 om 3:03

Added the Lead Target function. By default, the script will try to lead the target. It will aim at the calculated interception point instead of the current target position.

Update: 11 apr 2015 om 10:04

Minor mode switching bug fix.

Update: 11 apr 2015 om 9:52

Fixed bug with waypoint enumeration after new waypoints are defined while missile is in flight.

Update: 11 apr 2015 om 5:07

If the target is lost or turret is destroyed during beam riding mode, the missile will home on the last known direction instead of spinning out of control.

Update: 10 apr 2015 om 23:49

Automatically turn off Idle Rotation of the Beam Riding turret.

Update: 10 apr 2015 om 22:44

Introduced Beam Riding, Waypoints and Notifications.