Space Engineers

Space Engineers

[Obsolete] Cruise Missile Script Mk2
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更新:2015年9月13日 @ 7時28分

Fixed issue with missile not launching when launch time is set to 0. Also updated script to allow targeting source to output targeting information at a rate slower than 60 refresh per second.

更新:2015年9月5日 @ 6時33分

Added midToCenterOfMassDist variable to compensate for the distance if vectorMid is not the same point as center of mass. This is critical for Drift function to work, as accurate speed measurement is required.

更新:2015年7月23日 @ 5時44分

Script updated to fix the compilation error caused by the rogue SE update.

更新:2015年5月2日 @ 7時54分

Fixed script due to API changes.

Vector3D.CreateFromAzimuthAndElevation 3rd input parameter now uses Vector3D instead of Vector3. Changed the input variable type to Vector3D and compilation problem is solved.

更新:2015年4月18日 @ 3時03分

Added the Lead Target function. By default, the script will try to lead the target. It will aim at the calculated interception point instead of the current target position.

更新:2015年4月11日 @ 10時04分

Minor mode switching bug fix.

更新:2015年4月11日 @ 9時52分

Fixed bug with waypoint enumeration after new waypoints are defined while missile is in flight.

更新:2015年4月11日 @ 5時07分

If the target is lost or turret is destroyed during beam riding mode, the missile will home on the last known direction instead of spinning out of control.

更新:2015年4月10日 @ 23時49分

Automatically turn off Idle Rotation of the Beam Riding turret.

更新:2015年4月10日 @ 22時44分

Introduced Beam Riding, Waypoints and Notifications.