Space Engineers
[Obsolete] Cruise Missile Script Mk2
Εμφάνιση 21-30 από 32 καταχωρίσεις
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Ενημέρωση: 13 Σεπ 2015 στις 7:28

Fixed issue with missile not launching when launch time is set to 0. Also updated script to allow targeting source to output targeting information at a rate slower than 60 refresh per second.

Ενημέρωση: 5 Σεπ 2015 στις 6:33

Added midToCenterOfMassDist variable to compensate for the distance if vectorMid is not the same point as center of mass. This is critical for Drift function to work, as accurate speed measurement is required.

Ενημέρωση: 23 Ιουλ 2015 στις 5:44

Script updated to fix the compilation error caused by the rogue SE update.

Ενημέρωση: 2 Μαϊ 2015 στις 7:54

Fixed script due to API changes.

Vector3D.CreateFromAzimuthAndElevation 3rd input parameter now uses Vector3D instead of Vector3. Changed the input variable type to Vector3D and compilation problem is solved.

Ενημέρωση: 18 Απρ 2015 στις 3:03

Added the Lead Target function. By default, the script will try to lead the target. It will aim at the calculated interception point instead of the current target position.

Ενημέρωση: 11 Απρ 2015 στις 10:04

Minor mode switching bug fix.

Ενημέρωση: 11 Απρ 2015 στις 9:52

Fixed bug with waypoint enumeration after new waypoints are defined while missile is in flight.

Ενημέρωση: 11 Απρ 2015 στις 5:07

If the target is lost or turret is destroyed during beam riding mode, the missile will home on the last known direction instead of spinning out of control.

Ενημέρωση: 10 Απρ 2015 στις 23:49

Automatically turn off Idle Rotation of the Beam Riding turret.

Ενημέρωση: 10 Απρ 2015 στις 22:44

Introduced Beam Riding, Waypoints and Notifications.