Left 4 Dead 2
The Hive (Part 2/6)
Mostrando 1-5 de 5 aportaciones
Actualización: 17 MAY 2020 a las 0:50

-Fixed major crash issue on map 3 where are corrupted stair-case model was drawing heavily on system resources. Computers with low-graphics settings in L4D2 would crash the game as it did not have a high enough threshold of system resources to work with
-Extended escape timer on map 5 by an additional minute
-Reworked laser grid in map 2 to improve appearance and minigame
-Introduced a call for 'sb_stop 1' to the game console that will prevent the bots from entering the laser hall (so long as sv_cheats 1) is enabled. On completing the laser trap challenge or dying and respawning, the map will resume bot control (setting sb_stop to 0)
-Fixed multiple graphical and functionality issues and introduced many quality of life improvements

Actualización: 20 AGO 2018 a las 14:51

refer to part 1 for change notes

Actualización: 20 FEB 2015 a las 22:15

- Fixed triggers in red queen control room so players do not get locked out when other players start hacking and collecting the emp
- Added triggers to make the bots all duck for the laser in the laser corridor

Actualización: 4 FEB 2015 a las 23:38

Updated to Mirror gamemaps.com Submission

Actualización: 31 ENE 2015 a las 18:54