Left 4 Dead 2

Left 4 Dead 2

The Hive (Part 2/6)
5件中 1-5 を表示
更新:2020年5月17日 @ 0時50分

-Fixed major crash issue on map 3 where are corrupted stair-case model was drawing heavily on system resources. Computers with low-graphics settings in L4D2 would crash the game as it did not have a high enough threshold of system resources to work with
-Extended escape timer on map 5 by an additional minute
-Reworked laser grid in map 2 to improve appearance and minigame
-Introduced a call for 'sb_stop 1' to the game console that will prevent the bots from entering the laser hall (so long as sv_cheats 1) is enabled. On completing the laser trap challenge or dying and respawning, the map will resume bot control (setting sb_stop to 0)
-Fixed multiple graphical and functionality issues and introduced many quality of life improvements

更新:2018年8月20日 @ 14時51分

refer to part 1 for change notes

更新:2015年2月20日 @ 22時15分

- Fixed triggers in red queen control room so players do not get locked out when other players start hacking and collecting the emp
- Added triggers to make the bots all duck for the laser in the laser corridor

更新:2015年2月4日 @ 23時38分

Updated to Mirror gamemaps.com Submission

更新:2015年1月31日 @ 18時54分