Left 4 Dead 2

Left 4 Dead 2

The Hive (Part 2/6)
Näytetään 1–5 / 5
Päivitys: 17.5.2020 klo 0.50

-Fixed major crash issue on map 3 where are corrupted stair-case model was drawing heavily on system resources. Computers with low-graphics settings in L4D2 would crash the game as it did not have a high enough threshold of system resources to work with
-Extended escape timer on map 5 by an additional minute
-Reworked laser grid in map 2 to improve appearance and minigame
-Introduced a call for 'sb_stop 1' to the game console that will prevent the bots from entering the laser hall (so long as sv_cheats 1) is enabled. On completing the laser trap challenge or dying and respawning, the map will resume bot control (setting sb_stop to 0)
-Fixed multiple graphical and functionality issues and introduced many quality of life improvements

Päivitys: 20.8.2018 klo 14.51

refer to part 1 for change notes

Päivitys: 20.2.2015 klo 22.15

- Fixed triggers in red queen control room so players do not get locked out when other players start hacking and collecting the emp
- Added triggers to make the bots all duck for the laser in the laser corridor

Päivitys: 4.2.2015 klo 23.38

Updated to Mirror gamemaps.com Submission

Päivitys: 31.1.2015 klo 18.54