Left 4 Dead 2
The Hive (Part 2/6)
Показване на 1 — 5 от 5 постъпления
Обновление: 17 май 2020 в 0:50

-Fixed major crash issue on map 3 where are corrupted stair-case model was drawing heavily on system resources. Computers with low-graphics settings in L4D2 would crash the game as it did not have a high enough threshold of system resources to work with
-Extended escape timer on map 5 by an additional minute
-Reworked laser grid in map 2 to improve appearance and minigame
-Introduced a call for 'sb_stop 1' to the game console that will prevent the bots from entering the laser hall (so long as sv_cheats 1) is enabled. On completing the laser trap challenge or dying and respawning, the map will resume bot control (setting sb_stop to 0)
-Fixed multiple graphical and functionality issues and introduced many quality of life improvements

Обновление: 20 авг. 2018 в 14:51

refer to part 1 for change notes

Обновление: 20 февр. 2015 в 22:15

- Fixed triggers in red queen control room so players do not get locked out when other players start hacking and collecting the emp
- Added triggers to make the bots all duck for the laser in the laser corridor

Обновление: 4 февр. 2015 в 23:38

Updated to Mirror gamemaps.com Submission

Обновление: 31 ян. 2015 в 18:54