Garry's Mod
[CW2] KK XM8 (2015)
Hiển thị 11-20 trong 26 mục
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Cập nhật: 9 Thg03, 2015 @ 2:50pm

- added support for HOLOSIGHT and Eotech 553(FA:S2)
- new tactical reload animation
- redone reload times and bonemod cycles
- redone bolt/charger bodygroup and code
- removed 3rnd burst firemode

Cập nhật: 21 Thg01, 2015 @ 6:42am

- updated default XM8 Scope reticle

Cập nhật: 16 Thg01, 2015 @ 12:23pm

- added support for SAKER
- flattened XM8 scope RT mesh

Cập nhật: 12 Thg01, 2015 @ 3:35pm

- XM8 now works lua-error-free(hopefully) even without HK416
- HK416 is still required for access to {CircleDot Reticle,CoD4 Sights,FA:S2 Sights,Silencer,Bipod,CMag}
- updated red&blu VM skins code - first time attach should no longer cause freezing

Cập nhật: 11 Thg01, 2015 @ 5:42am

- updated WM angles for better fit into left hand

Cập nhật: 11 Thg01, 2015 @ 3:56am

- updated WModels and code to show skins and certain attachments in 3rd person
- [DEPRECATED]added check for CW2 and HK416 presence - weapon should not appear in spawnmenu unless you have both installed and enabled
- [MOST IMPORTANTLY]updated spawn icon

Cập nhật: 7 Thg01, 2015 @ 8:11am

- fixed customization menu for 4:3 screens
- added bipod_deployed bonemod
- remade compact stock bodygroup

Cập nhật: 2 Thg01, 2015 @ 2:46pm

- added kill/select icons
- added support for CompM4s aimpoint

Cập nhật: 1 Thg01, 2015 @ 10:16am

- adjusted acog aim position
- reduced sway for xm8 scope
- long barrel redone
- fixed issue with XM8 scope and simple telescopics
- added support for Leupold 8x scope

Cập nhật: 29 Thg12, 2014 @ 11:40am

- improved mag/bullets bodygroup switching code
- improved aiming positions to work with new CoD4 sight code